* Added woolomania and started carpetmania
* Added ColoredItem utility class
* Removed optional getters for normal ones
* Added ColoredItem Util and used that for chem. Reactor
* Added documentation for the util class
There's no proper fluid interface in cauldron block so its only working for Water and Lava. If any mods uses cauldron as other fluid holder, it might have to change, but I've never seen one.
* Did you know this?
Tank units can just generate lags by existence
* add Valid inventory check
Very modded extension can declare RebornInventory with size 0 to only process fluids without items, for that case
* separate as function
and more condition check to reduce extra lag
* Parentheses
Co-authored-by: Ayutac <skoch02@students.uni-mainz.de>
by adding wart blocks and shroomlights to the blocks the industrial chainsaw searches for.
Tested, works. In review to make sure this is appropriate for the mod.
* Added red sand recipe
Crafting Table: Sand + Netherrack Dust -> Red Sand
Gives another use to Netherrack Dust and makes Red Sand almost renewable (only limited by available Netherrack)
* Added sugar recipe
Extractor: Sugar Cane -> Sugar
Increases yield by 50%. Good for food mods.
* Added Ender Chest uncrafting
Ind.Grinder: Ender Chest + Water/Mercury -> some obsidian dust and ender eye dust
Of course we want to throw a stone chest in the grinder. Returning dusts instead of items should make this work.
* Added datagen fluid extraction recipes
Extractor: bucket/bottle/cell -> empty version
The empty cell recipe has been moved into datagen, the rest are natural expansions.
* Added string extraction
Extractor: banner/bed -> 5/3 String
About 1 String per used wool, but 6 seemed too much for banner in comparison to bed, so 1 less.
* Added sponge grinding
Grinder: (any tagged) sponge -> 5 sponge pieces
Not much use rn. Grinding over crafting because the newly introduced tag allows grinding of other sponges as well, which might have another color. I think grinding works better for that.
* Added lantern assembling
Assembling Machine: 10 (soul) torches + 8 iron ingots -> 10 (soul) lantern
8 iron ingots are 8x8 + 8 iron nuggets and could normally only be used for 9 lanterns. The automation also saves the step of turning an ingot into nuggets first.
* Added netherite alloying
Alloy Smelter: 10 gold ingots + 10 netherite scrap -> 3 netherite ingots
Since returning 3 ingots, time is tripled from normal alloying. Effectively means 20 scrap can produce 6 ingots instead of 5, which is a 20% increase.
There are 5 tools and 4 armor pieces that can be netherite'd in vanilla. In vanilla this needs 36 Ancient debris. With the ind. Grinder only 12 Ancient Debris are needed, and alloying reduces this further to 10.
* Added advancements crafting data for block breaker and placer
(From 7a31de7b869e67697f85aeca9f0a5099c6bc7d62)
Added Block Breaker Machine (#2871)
* Added a new machine that can break blocks in front of it
(From e56a51da2b0c4e144cdf70ebff53d7097e81b5ce)
Added Block Placer Machine
* Added a new machine that can place blocks in front of it
(From e80de2ec82e0a14f161137e4b147bb455a839e3d)
Added Block Breaker and Placer recipe
(From dccdf76eacb8ceb7075897170e098bc346b8b4db)
Break blocks instead of removing + Refactoring
Important one is adding the nether stuff, which I forgot in a previous sawmill update.
Added slicing of a part of stairs to make slabs.
Added slicing slabs into pressure plate.
Added sawdust recipes for a lots of wooden stuff.
Also added grinder recipes when appropriate.