TechReborn fork with more config options
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Ayutac da1113408f
New recipes (#2907)
* Added red sand recipe

Crafting Table: Sand + Netherrack Dust -> Red Sand

Gives another use to Netherrack Dust and makes Red Sand almost renewable (only limited by available Netherrack)

* Added sugar recipe

Extractor: Sugar Cane -> Sugar

Increases yield by 50%. Good for food mods.

* Added Ender Chest uncrafting

Ind.Grinder: Ender Chest + Water/Mercury -> some obsidian dust and ender eye dust

Of course we want to throw a stone chest in the grinder. Returning dusts instead of items should make this work.

* Added datagen fluid extraction recipes

Extractor: bucket/bottle/cell -> empty version

The empty cell recipe has been moved into datagen, the rest are natural expansions.

* Added string extraction

Extractor: banner/bed -> 5/3 String

About 1 String per used wool, but 6 seemed too much for banner in comparison to bed, so 1 less.

* Added sponge grinding

Grinder: (any tagged) sponge -> 5 sponge pieces

Not much use rn. Grinding over crafting because the newly introduced tag allows grinding of other sponges as well, which might have another color. I think grinding works better for that.

* Added lantern assembling

Assembling Machine: 10 (soul) torches + 8 iron ingots -> 10 (soul) lantern

8 iron ingots are 8x8 + 8 iron nuggets and could normally only be used for 9 lanterns. The automation also saves the step of turning an ingot into nuggets first.

* Added netherite alloying

Alloy Smelter: 10 gold ingots + 10 netherite scrap -> 3 netherite ingots

Since returning 3 ingots, time is tripled from normal alloying. Effectively means 20 scrap can produce 6 ingots instead of 5, which is a 20% increase.

There are 5 tools and 4 armor pieces that can be netherite'd in vanilla. In vanilla this needs 36 Ancient debris. With the ind. Grinder only 12 Ancient Debris are needed, and alloying reduces this further to 10.
2022-04-20 23:27:03 +01:00
.github Port to 1.18.2 (#2824) 2022-02-28 09:18:27 +00:00
gradle/wrapper Port to 1.18.2 (#2824) 2022-02-28 09:18:27 +00:00
RebornCore Replace MixinItemStack with new API in Fabric. 2022-04-15 00:04:12 +01:00
src New recipes (#2907) 2022-04-20 23:27:03 +01:00
.editorconfig Fix spelling, grammar, javadocs, and similar issues (#2784) 2022-02-06 13:14:56 +00:00
.gitignore Cleanup build script and hopefully fix datagen. 2022-01-20 18:39:34 +00:00
build.gradle Uncrafting Overhaul (#2893) 2022-04-19 15:27:39 +01:00
gradle.properties Replace MixinItemStack with new API in Fabric. 2022-04-15 00:04:12 +01:00
gradlew Port to 1.18.2 (#2824) 2022-02-28 09:18:27 +00:00
gradlew.bat Github actions 2021-02-08 19:58:47 +00:00
HEADER License updates + fixes 2020-01-03 22:46:07 +00:00
LICENSE.md License updates + fixes 2020-01-03 22:46:07 +00:00
ore_distribution.png Add a simple tool to visualise ore distribution. 2021-11-26 20:01:08 +00:00
README.md Fix spelling, grammar, javadocs, and similar issues (#2784) 2022-02-06 13:14:56 +00:00
settings.gradle Move RebornCore into a sub project 2021-05-28 14:51:01 +01:00

Crowdin

Tech Reborn

Tech Reborn is a completely standalone tech mod including tools and machines to gather resources, process materials, and progress through the mod.

Downloads

Remember to always backup your worlds before adding or updating mods!

Versions we determine are stable enough can always be found on our CurseForge page. The top file on this list should always be the latest recommended release of Tech Reborn.

Issues and Suggestions

To report an issue or make a suggestion, please head up to the Issues tab up above, and open a new issue. You will need a GitHub account for this (it's free!). It is very important that you include the version of Tech Reborn you are using in your issue report.

Translation

Techreborn is available in a range of different languages, if you want to help out translate the mod please see our crowdin project at https://translate.techreborn.ovh/ The translations are automatically included in the jar files at build time.

Screenshots

screenshot screenshot screenshot screenshot screenshot screenshot

reborncore

Credits

  • Modmuss50 - Lead Developer
  • Gigabit101 - Developer
  • Prospector - Developer & Texture Artist
  • Drcrazy - Developer
  • Yulife - Lead Texture Artist
  • The Chisel Team - Connected Textures if Chisel is installed

License

Tech Reborn is licensed under the MIT license. Full license is in LICENSE.md.