* Added red sand recipe Crafting Table: Sand + Netherrack Dust -> Red Sand Gives another use to Netherrack Dust and makes Red Sand almost renewable (only limited by available Netherrack) * Added sugar recipe Extractor: Sugar Cane -> Sugar Increases yield by 50%. Good for food mods. * Added Ender Chest uncrafting Ind.Grinder: Ender Chest + Water/Mercury -> some obsidian dust and ender eye dust Of course we want to throw a stone chest in the grinder. Returning dusts instead of items should make this work. * Added datagen fluid extraction recipes Extractor: bucket/bottle/cell -> empty version The empty cell recipe has been moved into datagen, the rest are natural expansions. * Added string extraction Extractor: banner/bed -> 5/3 String About 1 String per used wool, but 6 seemed too much for banner in comparison to bed, so 1 less. * Added sponge grinding Grinder: (any tagged) sponge -> 5 sponge pieces Not much use rn. Grinding over crafting because the newly introduced tag allows grinding of other sponges as well, which might have another color. I think grinding works better for that. * Added lantern assembling Assembling Machine: 10 (soul) torches + 8 iron ingots -> 10 (soul) lantern 8 iron ingots are 8x8 + 8 iron nuggets and could normally only be used for 9 lanterns. The automation also saves the step of turning an ingot into nuggets first. * Added netherite alloying Alloy Smelter: 10 gold ingots + 10 netherite scrap -> 3 netherite ingots Since returning 3 ingots, time is tripled from normal alloying. Effectively means 20 scrap can produce 6 ingots instead of 5, which is a 20% increase. There are 5 tools and 4 armor pieces that can be netherite'd in vanilla. In vanilla this needs 36 Ancient debris. With the ind. Grinder only 12 Ancient Debris are needed, and alloying reduces this further to 10. |
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.github | ||
gradle/wrapper | ||
RebornCore | ||
src | ||
.editorconfig | ||
.gitignore | ||
build.gradle | ||
gradle.properties | ||
gradlew | ||
gradlew.bat | ||
HEADER | ||
LICENSE.md | ||
ore_distribution.png | ||
README.md | ||
settings.gradle |
Tech Reborn
Tech Reborn is a completely standalone tech mod including tools and machines to gather resources, process materials, and progress through the mod.
Downloads
Remember to always backup your worlds before adding or updating mods!
Recommended Releases
Versions we determine are stable enough can always be found on our CurseForge page. The top file on this list should always be the latest recommended release of Tech Reborn.
Issues and Suggestions
To report an issue or make a suggestion, please head up to the Issues
tab up above, and open a new issue. You will need a GitHub account for this (it's free!). It is very important that you include the version of Tech Reborn you are using in your issue report.
Translation
Techreborn is available in a range of different languages, if you want to help out translate the mod please see our crowdin project at https://translate.techreborn.ovh/ The translations are automatically included in the jar files at build time.
Screenshots
Credits
- Modmuss50 - Lead Developer
- Gigabit101 - Developer
- Prospector - Developer & Texture Artist
- Drcrazy - Developer
- Yulife - Lead Texture Artist
- The Chisel Team - Connected Textures if Chisel is installed
License
Tech Reborn is licensed under the MIT license. Full license is in LICENSE.md.