Fixed #2892 Added Dark Green color. Thanks to SimonFlapse
* Changed the processing message of block breaker and placer to use dark green instead of green
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3 changed files with 3 additions and 2 deletions
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@ -30,6 +30,7 @@ public class Color {
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public final static Color WHITE = new Color(255, 255, 255);
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public final static Color RED = new Color(255, 0, 0);
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public final static Color GREEN = new Color(0, 255, 0);
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public final static Color DARK_GREEN = new Color(0, 128, 0);
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public final static Color BLUE = new Color(0, 0, 255);
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private final int color;
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@ -20,7 +20,7 @@ enum BlockBreakerStatus implements ProcessingStatus {
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NO_ENERGY(new TranslatableText("gui.techreborn.block.no_energy"), Color.RED),
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INTERRUPTED(new TranslatableText("gui.techreborn.block.interrupted"), Color.RED),
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OUTPUT_BLOCKED(new TranslatableText("gui.techreborn.block.output_blocked"), Color.RED),
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PROCESSING(new TranslatableText("gui.techreborn.block_breaker.processing"), Color.GREEN);
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PROCESSING(new TranslatableText("gui.techreborn.block_breaker.processing"), Color.DARK_GREEN);
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private final Text text;
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private final int color;
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@ -19,7 +19,7 @@ enum BlockPlacerStatus implements ProcessingStatus {
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NO_ENERGY(new TranslatableText("gui.techreborn.block.no_energy"), Color.RED),
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INTERRUPTED(new TranslatableText("gui.techreborn.block.interrupted"), Color.RED),
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OUTPUT_BLOCKED(new TranslatableText("gui.techreborn.block.output_blocked"), Color.RED),
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PROCESSING(new TranslatableText("gui.techreborn.block_placer.processing"), Color.GREEN);
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PROCESSING(new TranslatableText("gui.techreborn.block_placer.processing"), Color.DARK_GREEN);
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private final Text text;
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private final int color;
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