Modmuss50
bc5d9cf88b
Started work on custom connected texture system
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This will make the textures at runtime, so we will only need to have 2
sprites to do it
2015-09-26 09:16:08 +01:00
Modmuss50
081f16a533
Removed Farm
2015-09-23 18:58:46 +01:00
modmuss50
148715111f
Renamed TileMeta to TileRotation
2015-09-19 09:31:24 +01:00
modmuss50
aacc73102d
Fixed small issue with get tile meta
2015-09-19 09:27:13 +01:00
modmuss50
5d5f4ec929
Fixes #149
2015-09-19 09:23:39 +01:00
Modmuss50
29d47ec37e
Fixes #141
2015-09-14 21:23:07 +01:00
modmuss50
67e6182e44
Fixed centrifuge block icons
2015-09-07 21:17:07 +01:00
Modmuss50
fe11409b4e
Fixed a load of crashes becuase of the new rotation system. Fixed powered tiles
2015-09-05 11:44:41 +01:00
Modmuss50
d3e860edb2
Inital port to tile based meta
2015-09-05 09:17:58 +01:00
modmuss50
cb59fff1f0
fixes #126 and fixes #127
2015-08-26 09:52:56 +01:00
modmuss50
fb33dda932
Changes the way heat is calculated.
2015-08-10 14:32:01 +01:00
modmuss50
e0ab0af822
Reformatted all the code using the default intelji formatting options.
2015-08-09 11:05:32 +01:00
modmuss50
9e346e6061
Added machine parts, added some recipes. Fixes #92
2015-08-05 15:35:06 +01:00
gigabit101
7905573e23
Fixed Quantum chests and tanks not having a hardness
2015-08-04 20:50:58 +01:00
modmuss50
5927eaca4c
Recoded idsu, closes #81
2015-07-26 16:01:27 +01:00
modmuss50
8725c5932d
It now gets to the main menu without ic2 :) o/ Next I need to fix the powered items.
2015-07-23 16:19:07 +01:00
gigabit101
ab72f7dced
Started adding progress bars to other machines
2015-07-21 17:53:43 +01:00
modmuss50
c160abf176
Started work on the farm, some changes to the idsu, its still broken
2015-07-13 13:54:44 +01:00
modmuss50
be33bdc148
Fixes #80
2015-07-12 16:51:14 +01:00
modmuss50
ab384b661a
Fixed lesu issue, temp remove rf output
2015-07-03 17:12:31 +01:00
modmuss50
4ae1293535
Optimised all imports
2015-07-02 19:51:24 +01:00
Gig
bfe0d57bc7
Started on ChargeBench only slot 0 works atm
2015-06-29 18:03:40 +01:00
modmuss50
d53a2aeef1
Added rendering back, fixed lag issues with cables
2015-06-28 19:02:31 +01:00
joflashstudios
c15302a789
Cleaned up and automated some recipe stuff
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Correct recipes to and from storage blocks are now available. The old wrong ones still need to be removed (e.g. sapphires to chrome block.)
2015-06-26 02:09:45 -04:00
joflashstudios
0f6747f703
Updated getByName functions
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Added storage block functions
Fixed a bunch of getX() typeos
2015-06-25 18:41:29 -04:00
Gig
7ba9cad072
increase ores hardness
2015-06-24 14:12:30 +01:00
Gig
49a359f178
blast furnace gui should still open even if there is no multiblock
2015-06-20 21:54:08 +01:00
Gig
5d9c273743
Massive cleanup on the fluids
2015-06-20 21:34:03 +01:00
modmuss50
45783b55f1
Fixes #38 on new ic2's
2015-06-19 18:07:15 +01:00
Gig
52deb162ff
Fixes closes #39
2015-06-19 00:56:07 +01:00
modmuss50
9d16b13d6e
initial work on making it work, now to fix the broken gui
2015-06-18 18:34:39 +01:00
modmuss50
598badc375
A load of work on the system, seams a lot is broken.
2015-06-17 17:01:26 +01:00
joflashstudios
54904b223f
Fixed oredrops
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Fixes #36
2015-06-17 00:27:44 -04:00
modmuss50
70fb58f704
work on the gui list
2015-06-16 13:38:46 +01:00
modmuss50
2bed98e6f0
Added basic test cases for the IDSU manager, it looks like it works :)
2015-06-15 21:18:12 +01:00
Gig
f5aecc07cc
Fixed derpy textures
2015-06-14 18:29:27 +01:00
modmuss50
c9c664352c
Finished the lesu
2015-06-14 16:42:03 +01:00
modmuss50
2ded7e0121
Added lesu logic. updated fmp to allow extra utils to run
2015-06-14 15:58:49 +01:00
modmuss50
51c91aaccb
Added lesu storage block counting
2015-06-14 13:35:36 +01:00
modmuss50
755c64369a
Fixed fluid syncing issues, fixed liquid item dropping when block broken
2015-06-14 11:58:56 +01:00
Tntrololol
df7199d113
Gave the Industrial Sawmill a front texture
2015-06-11 15:06:21 -05:00
modmuss50
871a6a6a9d
Fixed as not outputting until hit with a wrench
2015-06-10 20:48:17 +01:00
Gig
4f800c8a83
Added basic tile for metalShelf
2015-06-08 20:51:08 +01:00
modmuss50
a94085229d
Moved OreDrop
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With a small bit of work we could make an api to get the config values,
then this could go in the api
2015-06-08 17:44:29 +01:00
joflashstudios
02fce02d7b
Said goodbye to RecipeHanderer
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A bunch of ModRecipes fixes
2015-06-08 10:45:21 -04:00
joflashstudios
86726d57c4
Fixed indention. IntelliJ can be obnoxious.
2015-06-08 01:45:49 -04:00
joflashstudios
f082fe5b2a
Add the rest of the ores to the OreDrop API
2015-06-08 01:41:44 -04:00
joflashstudios
00d2f5f8fd
OreDrop fixes
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Fixes 2 issues.
1/100 block breaks, a non-fortune tool grants an extra item
Bug that breaks drops if the base count is > 1
2015-06-08 01:41:15 -04:00
joflashstudios
ace69fc5be
Tweaked OreDrop constructor
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baseChance is now exposed to the rest of the world as a double, since it was just an error waiting to happen when somebody enters the % chance as stack size or vice versa.
2015-06-08 01:06:56 -04:00
joflashstudios
999567e6df
We no longer need to distinguish between primary and secondary, since we are now using [ArrayList<ItemStack> getDrops()].
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We could possibly just get rid of the class altogether, but it keeps BlockOre's code significantly cleaner.
2015-06-08 00:46:51 -04:00