* Added advancements crafting data for block breaker and placer
(From 7a31de7b869e67697f85aeca9f0a5099c6bc7d62)
Added Block Breaker Machine (#2871)
* Added a new machine that can break blocks in front of it
(From e56a51da2b0c4e144cdf70ebff53d7097e81b5ce)
Added Block Placer Machine
* Added a new machine that can place blocks in front of it
(From e80de2ec82e0a14f161137e4b147bb455a839e3d)
Added Block Breaker and Placer recipe
(From dccdf76eacb8ceb7075897170e098bc346b8b4db)
Break blocks instead of removing + Refactoring
Important one is adding the nether stuff, which I forgot in a previous sawmill update.
Added slicing of a part of stairs to make slabs.
Added slicing slabs into pressure plate.
Added sawdust recipes for a lots of wooden stuff.
Also added grinder recipes when appropriate.
* Cache World-common recipe and use it
solves weird recipe errors and small performance improvement
Expects : RebornRecipes are Immutable
* okay what is that split?
this actually solves recipe getting evaporated by modifying recipe object itself
* Fix#2847 Allowing values larger than Integer.MAX_VALUE
* Allowed the GUI to display `Long` numbers to fix overflow values
* Added missing Death Messages from stepping on the fusion reactor
* Fusion Control using TranslatableText
* I've converted LiteralText to TranslatableText
* #2775 Adding trinket support for BatpackItem
* Added support for wearing BatpackItems in the 'back' trinket slot on the chest. This frees up an additional space for regular armor.
* BatpackItem only output when in chest armor slot
* Fix RecipeCrafter spamming sound every tick
Recycler was able to spam sound due to this. Now its limited to twice per second
* Revert Indent changes & test code
Its Identical whitespaces but different?
Speed Multiplier was changed to verify packet speed, should be reverted
* Cache Torus.generate result for Origin
Fusion Coils are laggy, not by ticking block entities, just purely by torus.generate(BlockPos.origin, size)
* Assign TorusListCache
* use cached result
* Resin Basin updated. Thanks to Spearkiller and Ayutac.
Hitbox has been updated to half a block, better matching the model.
Item model has been updated by Spearkiller to look nice.
There was a weird inconsistency about the amount of sap given to player depending on either putting it into an inventory or breaking the block.
Right click to harvest basin didn't work as intended, so removed for now.
Also it seems the block states (full/pouring/pouringTime) are not saved via nbt?
Also also wow the warnings.
* Added removal of sap from basin when right -clicking.
The error was me not understanding that "setFullState" had nothing to do with the variable "isFull". My bad, my bad.
For some reason one right click triggers the onUse twice, and previously I didn't correctly update the sap after the first one, but now it should work. Testing went off without a hitch.