TechReborn fork with more config options
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Mazdallier 6efa1de164 Update fr_FR.lang
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2015-11-17 10:22:27 +01:00
gradle/wrapper gradle 2.8 2015-10-22 18:40:29 +01:00
src Update fr_FR.lang 2015-11-17 10:22:27 +01:00
.gitignore Remove .idea to .gitignore 2015-10-25 08:08:53 +01:00
build.gradle Hot fix 0.6.1 and Fusion Reactor API 2015-11-16 20:27:45 +00:00
build.json Added injecting of version info for use with fastbuild 2015-09-12 11:38:04 +01:00
FastBuild-Wrapper.jar Wrapper 1.17 2015-09-12 13:53:59 +01:00
genChangelog.sh Added changelog generator 2015-09-08 19:43:53 +01:00
gourceVis.bat Moved to RebornCore 2015-11-08 12:15:45 +00:00
gradlew gradle 2.8 2015-10-22 18:40:29 +01:00
gradlew.bat Updated gralde from 1.6-2.3, added Deps for later 2015-04-12 10:56:23 +01:00
LICENSE.md Added basic mod :) 2015-04-09 23:17:30 +01:00
README.md Removed more junk 2015-10-09 22:11:04 +01:00

TechReborn

TechReborn is a resurrection of GregTech 2.78 for modern Minecraft. It brings most of GT4's features and behaviors to Minecraft, with lots of tweaks, and a few editions. It also aims to be more compatible with other mods than GregTech, and has the ultimate goal of becoming a standalone mod, compatible with but not dependent on IC2.

TechReborn is currently in a beta state.

We have permission to use Greg's textures, see here :https://i.imgur.com/YQEMrq5.png?1

The current main maintainers are @modmuss50 and @gigabit101 if you need any help please contact one of us.

Build Status

Debugging the coremod

If you need to debug the coremod method striping code you must use a custom launch argument to tell forge about the Loading plugin, this is not needed when not running in a none developer environment.

-Dfml.coreMods.load=techreborn.asm.LoadingPlugin

Add that to your JVM arguments in the run configurations in your chosen IDE. This is not mandatory but it is only needed if you want to debug the asm core mod code.

REMOVED ALL THE JUNK FROM OTHER VERSION 2.78 ONLY