Commit graph

5124 commits

Author SHA1 Message Date
modmuss50
f7f8127ba0 Move some smelting and blasting recipes to data gen. 2021-12-03 17:34:42 +00:00
modmuss50
58423c560d Remove old scripts that were used to generate a lot of the existing data.
If needed again they should be rewritten using the datagen mod.
2021-12-03 16:00:41 +00:00
modmuss50
89b47b33fd Add base datagen sourceset 2021-12-03 15:58:43 +00:00
modmuss50
b836f9641a rc4 2021-11-30 12:16:53 +00:00
xanthian
f86c7c8202
Animated Generators (#2624)
* Update industrial_tank_unit.json

* Update industrial_tank_unit.json

* Update industrial_tank_unit.json

added orientable variants

* Update advanced_tank_unit.json

* Update basic_tank_unit.json

* Update creative_tank_unit.json

* Update quantum_tank_unit.json

* Update basic_tank_unit.json

* Update advanced_tank_unit.json

* Update industrial_tank_unit.json

* Update basic_tank_unit.json

* Update advanced_tank_unit.json

* Update creative_tank_unit.json

* Update quantum_tank_unit.json

* Update watermill_top_on.png.mcmeta

add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees

* Update watermill_side_on.png.mcmeta

adds basic 4 frame animation for side, previous 31 frame sprite was stationary

* Add files via upload

animated 4 frame side

* Delete watermill_side_on.png

* Add files via upload

new 4 frame sprite

* Animated generator textures

added generator side animated texture, which also adds to the gas turbine.
Changed the side texture to be static do easily identify the front

updated semi fluid generator top and side textures to be animated, stuck with existing colour palette although it made no sense :P
2021-11-30 12:16:28 +00:00
xanthian
3d3877b5f1
added dragon siphon animated textures (#2623). Thanks to Xanthian 2021-11-28 18:11:17 +03:00
modmuss50
5c4a2587cb Update github api 2021-11-28 14:53:01 +00:00
modmuss50
068c0f61f5 5.1.0-beta.1 2021-11-28 14:39:51 +00:00
modmuss50
c0c6724cd5 Update CF mc version. 2021-11-28 14:36:58 +00:00
modmuss50
898298b4d1 Remove unused/broken block loot tables. 2021-11-28 14:22:52 +00:00
xanthian
954756ed77
1.18 watermill (#2619)
* Update watermill_top_on.png.mcmeta

add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees

* Update watermill_side_on.png.mcmeta

adds basic 4 frame animation for side, previous 31 frame sprite was stationary

* Add files via upload

animated 4 frame side

* Delete watermill_side_on.png

* Add files via upload

new 4 frame sprite
2021-11-28 14:22:16 +00:00
xanthian
ededc3b9d0
Orientable Tank blocks (#2618)
* Update industrial_tank_unit.json

* Update industrial_tank_unit.json

* Update industrial_tank_unit.json

added orientable variants

* Update advanced_tank_unit.json

* Update basic_tank_unit.json

* Update creative_tank_unit.json

* Update quantum_tank_unit.json

* Update basic_tank_unit.json

* Update advanced_tank_unit.json

* Update industrial_tank_unit.json

* Update basic_tank_unit.json

* Update advanced_tank_unit.json

* Update creative_tank_unit.json

* Update quantum_tank_unit.json

* Update watermill_top_on.png.mcmeta

add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees

* Update watermill_side_on.png.mcmeta

adds basic 4 frame animation for side, previous 31 frame sprite was stationary

* Add files via upload

animated 4 frame side

* Delete watermill_side_on.png

* Add files via upload

new 4 frame sprite
2021-11-28 14:20:52 +00:00
modmuss50
76e11b4e5a Fix #2620 2021-11-28 14:16:28 +00:00
modmuss50
27c684d376 Add tooltip for ore generation depths.
Will only work in SP for now, will need to create a packet to send the data from the server.
2021-11-28 14:14:35 +00:00
modmuss50
5ce0881f56 Add config to disable ore and/or rubber tree generation 2021-11-28 13:39:05 +00:00
modmuss50
262473bd69 Fix breaking drain with wrench, closes #2608 2021-11-26 21:14:01 +00:00
modmuss50
3e1f1b394a Allow covering waterlogged cables. Closes #2610 2021-11-26 21:09:09 +00:00
modmuss50
4a839ae74f Fix cable covers getting used up in creative. 2021-11-26 21:08:18 +00:00
modmuss50
8b24b8439a Replace MixinItemRenderer by the new 1.17 vanilla API. Fixes #2602 2021-11-26 21:06:45 +00:00
modmuss50
f500b5ddff Remove MixinWorldRenderer and replace with a fabric api. Fixes #2603 2021-11-26 20:31:22 +00:00
modmuss50
90b119cfe6 Update mixin compat level 2021-11-26 20:17:14 +00:00
modmuss50
6c12d752fe Fix deepslate ores not dropping anything. 2021-11-26 20:16:10 +00:00
modmuss50
e9a79571e0 Fix dead links in readme 2021-11-26 20:01:59 +00:00
modmuss50
3752154bcd Add a simple tool to visualise ore distribution. 2021-11-26 20:01:08 +00:00
modmuss50
b5004d3c85 1.18-rc3 2021-11-26 18:38:51 +00:00
modmuss50
4eccb0100e Update release.yml to no longer use github PAT 2021-11-25 16:18:29 +00:00
modmuss50
1d148fc63e pre5 and REI 7 2021-11-21 11:50:00 +00:00
modmuss50
83d222202a Bump version, not for release. 2021-11-17 23:22:24 +00:00
modmuss50
98bfb7b958 Deepslate ore gen improvements. 2021-11-17 23:19:38 +00:00
modmuss50
6f8282b188 Add deepslate ores 2021-11-17 22:40:02 +00:00
modmuss50
dd79effe80 Finish rubber trees. 2021-11-17 21:28:26 +00:00
modmuss50
b98667e11f 1.18-pre4 2021-11-17 21:01:36 +00:00
modmuss50
e1093d782a First pass at world gen, rubber tree needs further work, ideally depends on fab api changes. 2021-11-16 23:54:31 +00:00
modmuss50
4a2e81550f Port to 1.18-pre2 without worldgen 2021-11-16 22:38:31 +00:00
modmuss50
f5c3b85773 Update deps 2021-11-11 10:54:33 +00:00
KySoto
2fc6856826
Added deepslate variants of vanilla ores (#2600)
* Added deepslate variants of vanilla ores
* Update src/main/resources/data/c/tags/items/lapis_ores.json
Oof thanks for that catch
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Update coal_ores.json
forgot to add deepslate coal to the tag update
Co-authored-by: KySoto <kysoto2@gmail.com>
Co-authored-by: modmuss50 <modmuss50@gmail.com>
2021-11-11 10:30:15 +03:00
drcrazy
9dad64722c Fix potted rubber sapling name and drop. Closes #2596 2021-11-10 16:55:10 +03:00
modmuss50
d3e326e5e7 Bump version 2021-11-06 12:40:08 +00:00
modmuss50
a221d757aa Dont use fabric impl classes. 2021-11-06 12:32:17 +00:00
nalepamarcin
94ef6d1562
Fix missing hitbox of single block cable (#2593)
It prevented user from destroying last cable piece as it could not
be hit without being connected to other cable or a machine.

Bug was introduced in commit f39c619c "Fix cable shape computation".
2021-11-03 23:12:04 +01:00
Orygeunik
61878d4f81
Fixed missprint into translation of conf direction (#2592)
Original text is https://github.com/TechReborn/TechReborn/blob/1.17/RebornCore/src/main/resources/assets/reborncore/lang/en_us.json#L38
- "Orange side means output". "Output" is translaited into russian like as "Выход"
Proof: https://translate.google.com/?sl=en&tl=ru&text=output&op=translate

Also added missing translate for key "reborncore.tooltip.has_data"
2021-11-03 01:59:10 +03:00
Technici4n
22727384fa
Bump version 2021-11-02 16:04:18 +01:00
Technici4n
7b4306a883
Fix #2569: make IDSU work properly with the new energy API (#2588) 2021-11-02 15:59:23 +01:00
Technici4n
b300456e77
Fix #2574: Use the fabric item API for auto input and auto output (#2585)
* Fix #2574: Use the fabric item API for auto input and auto output

* Only auto-insert at most 4 items at once
2021-10-31 18:14:26 +01:00
modmuss50
9958324539 Run checks on push 2021-10-22 19:55:15 +01:00
modmuss50
cf80faebd5 Remove build number, only publish when manually built. 2021-10-22 19:53:06 +01:00
Technici4n
5a9d974eda Fix AE2 recipes: remove old charged certus, add deepslate certus support, fix dupe bugwhen grinding crystals 2021-10-22 18:40:31 +02:00
drcrazy
36203239e1 Cables with different transfer rate shouldn't connect. Closes #2572 2021-10-22 09:11:45 +03:00
drcrazy
1420956167 #betaBuild 2021-10-08 21:43:52 +03:00
Technici4n
165d27cfda
Set creative tank amount to capacity on tick. Fix #2558. Thanks to Technici4n
* Set creative tank amount to capacity on tick. Fix #2558.
* Remove FluidValue.INFINITE
* Was better with the /1000
2021-10-08 08:49:19 +03:00