Commit graph

5252 commits

Author SHA1 Message Date
modmuss50
7065f5efae Split GuiType into ClientGuiType to remove some horrid code. 2022-03-02 01:06:05 +00:00
modmuss50
c72f519248
5.2.0-beta.1 2022-02-28 14:13:51 +00:00
modmuss50
f7d5139332
Port to 1.18.2 (#2824)
* Port to 1.18.2-pre1

* 1.18.2-pre3

* Fix build.

* Fixes and cleanup

* Build fix?

* Update REI
2022-02-28 09:18:27 +00:00
modmuss50
4465ffa1aa
5.1.0 2022-02-26 13:08:38 +00:00
Tryank
4ce4d6c361
Use translation keys on RebornCore and CellItem. Thanks to Maz-T 2022-02-26 14:10:43 +03:00
Ayutac
b378f2dcb9
In-depth update of chrome->chromium, thanks to Ayutac, Xanthian
* In-depth update of chrome->chromium, thanks to Ayutac, Xanthian

This fixes Bug #2621 without accidentally destroying items (untested, but the chrome item registration isn't changed) and supersedes PR #2780 which only made language changes.

I just plainly copied the lang changes from Xanthian. As for the chrome stuff, I thought long and hard how to do it properly. Possible variants:
1. Change tag names in constructor for chrome only.
2. Change tag names in enum for chrome only.
3. Don't change the internal tag names of the enums, but change the tag registration process in datagen for chrome only.
4. Introduce CHROMIUM variant, add conversion recipes etc. and hope over time CHROME can be safely removed.

(4) always had the potential of item loss, so I discarded it first. Deciding between (1), (2) and (3) was harder. The drawback of (2) is code bloating by adding a lot of extra enum constructors, especially for cases which already had enum constructor options. But in the end I decided to go with it because it was the cleanest solution to a dirty problem. This is the first time I encountered a datagen drawback, because if we didn't register by running through the enum array, we could have simply changed it there; a possible (5) but still worse than (2).

* Whoops, forgot recipe changes with the tags

* Merged chromium with hardness/resistance

Replaced the isHot argument from constructors with default false while I was at it.
2022-02-26 14:03:23 +03:00
drcrazy
21515c8908 Check for ability to output from side. Closes #2822 2022-02-26 01:25:00 +03:00
BoogieMonster1O1
ff56edb2c3
Fix fluid rendering in GUI. Thanks to BoogieMonster1O1 2022-02-25 22:09:53 +03:00
drcrazy
0ece1d570c IndGrinder recipes for Iridium ore 2022-02-20 12:39:25 +03:00
ErrorSys
774f7709ef
Change Primary output to Raw Iridium. Thanks to ErrorSys.
Changes primary output to 2x raw iridium as other recipes that use mercury with this machine generally have a greater output than just with water.
Makes more sense to have the raw ore as the output from this machine instead of an ingot, which you would usually get from a furnace of some type.
2022-02-20 12:35:19 +03:00
AngelBottomless
1a4895e525
Fixes Invalid recipe lag by caching validity of recipe. Thanks to aria1th.
reduces 5mspt -> 0.01mspt
2022-02-20 12:26:07 +03:00
drcrazy
df8706381b Fix coolant cells recipe 2022-02-18 23:28:22 +03:00
Ayutac
92f98a5c56
Fixes #2783 (#2791). Thanks to Ayutac
* Fixes #2783 hopefully

Needs to be tested still. Goal: changed blasting to use half as much as time as regular furnace for same item.

* Fixed bug in commit thanks to ErrorSys

forgot that order of optional arguments is important and that int can be cast to float automatically
2022-02-18 13:57:01 +03:00
Ayutac
3b6e1d1d89
Removed empty line in crafting recipe. Thanks to Ayutac 2022-02-18 13:55:28 +03:00
ErrorSys
7b6c117f7a
Fixes deepslate ores having the same hardness values as their stone variants. They shouldn't be the same. Thanks to ErrorSys 2022-02-18 13:53:48 +03:00
Ayutac
805b5418db
Removed empty line from crafting recipe. Thanks to Ayutac. 2022-02-18 13:53:17 +03:00
Ayutac
eadd16c4be
Added 2 canning machine recipes for coolant cells. Thanks to Ayutac
Hopefully this can ease the construction of those.
2022-02-18 13:52:39 +03:00
Ayutac
07f8722d83
rebalanced tank capacities. Thanks to Ayutac.
I increased the capacity of tanks to be even remotely considered an alternative to storage units with cells. I kept the values conservative since increasing is always an option, but decreasing might cause item loss.

Changes:
Basic Tank: 35 -> 128 (about 3.5 times)
Advanced Tank: 200 -> 512 (about 2.5 times)
Industrial Tank: 500 -> 1024 (about 2 times)

I oriented myself at the storage unit steps, which are quadrupled with each tier until advanced, then doubled to industrial.

While I was at it, I changed everything to powers of 2 with the shift operator (so other code readers aren't too confused about seemingly arbitrary values) and added explaining comments.
2022-02-18 13:49:39 +03:00
ErrorSys
19b44c200a
Added properties for individual metal blocks for hardness. Thanks to ErrorSys.
Added properties for individual machine casings so that they are easier to break with a pickaxe.
2022-02-18 13:47:10 +03:00
Foo
43c0fa9e89
Fix spelling, grammar, javadocs, and similar issues (#2784)
* fix naming in ModelSantaHat.java

* Fix grammar, spelling, and javadocs in RebornCore

* Fix spelling error in datagen

* fix missed variable name

* fix grammar, spelling, and javadoc errors

* fix grammar and spelling errors in project files

* specify indent_size in .editorconfig
2022-02-06 13:14:56 +00:00
bvoo
bd971c12bd
Add death.attack.shock.player message (#2785) 2022-02-06 13:14:47 +00:00
Ayutac
8ed5082d81
Fixed datagen related bug (#2790)
Raw metals thought the ingot storage block variant was their variant. THIS AFFECTS STORAGE RECIPES! Effectively means 9 raw variants can be combined to one ingot storage block, so maybe quickly new beta?
2022-02-06 13:14:32 +00:00
modmuss50
378df75c80 Beta 9 2022-02-03 11:35:57 +00:00
modmuss50
30dcd5dfa8 Depend on the reborn core version it was built against. 2022-02-03 11:35:39 +00:00
modmuss50
1fcf18707b Handle the world not existing for some reason when calculating the ore depth. 2022-02-03 11:20:37 +00:00
modmuss50
31743d7684 Update Energy API and deps. 2022-02-02 21:21:06 +00:00
Ayutac
100579c288
Added two storage blocks, textures by Xanthian. Thanks to Ayutac.
* Half of 2 new blocks, other half is a lot of data/model files

* Rest of the data/asset changes for new storage blocks.

* Bugfixes

* made hot tungstensteel storage block opaque
2022-02-01 13:53:11 +03:00
modmuss50
831dcf0ccb Beta 8 2022-01-31 18:25:24 +00:00
modmuss50
7082238357 Fix rolling machine crash. 2022-01-31 18:24:51 +00:00
Ayutac
45c1016105
Removed unused GUI textures. (#2778) 2022-01-31 17:15:48 +00:00
modmuss50
5b596aa5f8 Sync ore depths to all clients via a packet on server login. 2022-01-28 20:14:35 +00:00
modmuss50
32368f8388 First look at data generated machine recipes.
Doesn't support all the features but should be a good start.
2022-01-28 19:18:43 +00:00
modmuss50
9e6b4385f6
Beta 7 2022-01-28 14:04:27 +00:00
modmuss50
fa657d46e8 Fix recipe syncing, improve (add) error handling. 2022-01-27 20:34:26 +00:00
modmuss50
bd6bcf55ab
Beta 6 2022-01-27 15:49:16 +00:00
Ayutac
9fcf9447e4
Added Rubber Sapling to wandering trader (#2772) 2022-01-23 18:35:26 +00:00
Ayutac
f65e4466fe
added missing loot chests (#2771) 2022-01-23 18:35:11 +00:00
Ayutac
f6eca1440b
Small Piglin tag update (#2770)
* Small Piglin tag update

added gold plate and electrum to piglin stuff. Piglins should be able to smell the gold out of an electrum ingot and a block, but not a nugget. Baby piglins are worse at this.

Explicitly used TR IDs instead of c tags because this is part of TR flavor imo

* forgot electrum plate

* and gold cables
2022-01-23 18:34:47 +00:00
Ayutac
0a5be13901
1.18 ayutac datagen4 (#2769)
* Added dust crafting data gen.

Generation works, but how do I get TR to recognize the existence of the new stuff?

* Added generic armor and tools to the datagen. Also resolved conflicts from the merge with recently changed datagen

* Fixed copy-paste error

by accident for second ingredient first would be taken again

* automatized tag generation

* fixed lingering bugs from previous commit

* much much more gen, for about 269 files

* wrongly deleted recipes in last commit

* Added rest of the decorative storage block variants to datagen
2022-01-23 18:34:35 +00:00
Ayutac
9f5a616b15
fixed typo in variable declaration via refactor. Thanks to Ayutac. 2022-01-23 13:05:12 +03:00
Ayutac
18c8c40f27
Fixed AutoCrafting Table bug (#2762)
If the table was locked, canMake only checked for each ingredient to be there more than once, but make greedily took all items from the first encountered slot of the needed ingredient if the recipe didn't use the full crafting table and the ingredients weren't aligned to the upper left corner of the crafting table (discovered and reproducible with three wheat in the first column second row and single wheats in the other two columns of the second row).

This commit simply disallows greedy behaviour, each crafting grid slot can only be used once.

I also made one or two changes to the rest of the code (formatting,use of constants etc) while I was at it, but these didn't change functionality.
2022-01-20 20:20:32 +00:00
Ayutac
6180141cd0
Added optional removal of the current recipe unlock (#2758)
Should default to false in old and new configs, ie no new behaviour, but now I can deactivate it via config instead of using an unofficial distribution. Will probably come back to this once the toasts are finished...
2022-01-20 19:56:47 +00:00
modmuss50
e3e5414cee
Merge pull request #2760 from Ayutac/1.18-Ayutac-38
Added XP for ores, fixes #2759
2022-01-20 19:56:23 +00:00
modmuss50
17e8911978
Refactor recipe system. 2022-01-20 19:55:40 +00:00
modmuss50
7e1125f6aa Fix #2625. 2022-01-20 19:54:20 +00:00
modmuss50
c0b6b231c4 Fix datagen 2022-01-20 19:44:11 +00:00
modmuss50
3eb91f255c Finish 2022-01-20 19:40:55 +00:00
modmuss50
8863ea30b3 Merge branch '1.18' into recipe_serde
# Conflicts:
#	RebornCore/src/main/java/reborncore/common/crafting/RebornRecipeType.java
#	src/datagen/groovy/techreborn/datagen/recipes/smelting/SmeltingRecipesProvider.groovy
2022-01-20 18:51:48 +00:00
modmuss50
646132e908 Cleanup build script and hopefully fix datagen. 2022-01-20 18:39:34 +00:00
Ayutac
f4c0cf9e8e Fixed bug introduced in previous commit.
Deepslate was a problem because they don't save their distribution. Added a workaround.
2022-01-20 16:30:18 +01:00