Commit graph

5581 commits

Author SHA1 Message Date
Ayutac
a856fb0a8a
Added berry related recipes (#2731)
Successfully tested.
2022-01-08 14:02:46 +00:00
Ayutac
232012cce9
Added wither skeleton skull recipe (#2730)
Untested. Since skeleton skulls are not too easy to come by either and wither roses are usually locked behind the first wither summon, this seems balanced.
2022-01-08 14:02:03 +00:00
Ayutac
59b76b0a95
Added TR ingots to beacon payments. (#2728)
Didn't add the gems because they are way more common than emeralds or diamonds.
2022-01-08 14:01:44 +00:00
modmuss50
892f3cba05 Fix curse mc version. Closes #2727 2022-01-08 00:42:13 +00:00
drcrazy
4c6ac402a8 #beta 2022-01-07 17:48:22 +03:00
drcrazy
ac69d914f7 Fix excessive water mill frame. 2022-01-07 17:46:47 +03:00
Ayutac
5cceaeab47
Added recipes related to nether fungus. Thanks to Ayutac.
Balancing notes: 1 ender pearl dust can infuse 2 planks, leading to all the warped infusion recipes. Shroomlights should at least take as much glowstone dust as normal glowstone, hence 4. On the other hand, 2 Shroomlights giving 1 glowstone dust when centrifuged is a bit stingy, but we also have to take into account the methane, which we need only 8 blocks for, because shroomlights are less common than the wart blocks. Wart blocks were copied from mushroom blocks. Nylium was inspired by mycelium, but a bit changed with netherrack dust in mind.

Ah, and mushroom stems cannot be used to create shroomlights, because that would mean crimson/warped stems could be used too. I wanted to avoid that, since nether stems are more like wood than like mushroom blocks.
2022-01-07 17:45:11 +03:00
Ayutac
a0b749fdb9
Added 2 blaze powder related recipes (#2716)
1 Blaze Rod gets grinded into 4 powders already, so compressing 5 powders into 1 rod shouldn't be a problem. The Ind Centrifuge magma block recipe is more interesting. Double normal water amount because half of that is used to cool the remains of the magma block down afterwards, the other half for usual centrifuge recipe. Magma is relatively soft, so one magma block only needs half as much time as an ore, but we have 5 to grind, so 2.5 that time amount, leading to a time of 250. Only one Magma Cream gets produced. 2 are needed to centrifuge to blaze powder, so 10 Magma blocks. Hence 120 Magma blocks or about 2 stacks to get enough blaze powder to create 12 Ender Eyes, or just half of that (1 stack) if chemical reactor is used. Sounds balanced to me.
2022-01-07 17:36:14 +03:00
Ayutac
6f554fbecc
Deleted empty columns in Wind Mill recipe. Thanks to Ayutac.
Unneccessary empty columns in Wind Mill recipe
2022-01-07 17:35:22 +03:00
Ayutac
e1b23bd0c2
Deleted empty columns in MV trans recipe. Thanks to Ayutac.
Unneccessary empty columns in MV transformer recipe
2022-01-07 17:34:48 +03:00
Ayutac
a40a0a24c8 Deleted empty columns in HV trans recipe. Thanks to Ayutac.
Unneccessary empty columns in HV transformer recipe
2022-01-07 17:25:35 +03:00
Ayutac
5c6ac37044 Added Steel Armor. Textures by Xanthian. Thanks to Ayutac
Steel's durability is about between iron and diamond, it is almost as tough as diamond, half as tough as netherite, but has same knockback resistance as netherite (which diamond lacks completely). But because we mixed some dirty coal to our iron to make it this tough and resistant, the enchantability is down to 5, which is by far the worst enchantability of all vanilla and TR armors.

Not tested yet, but I basically did the same changes as in the silver armor commit line by line.
2022-01-07 17:25:35 +03:00
xanthian
157ace896c Added Amethyst dust. Thanks to Xanthian.
* Create amethyst_dust_alt

* Update amethyst_dust_alt

* Update and rename amethyst_dust_alt to amethyst_dust_alt.json

* implements grinding of amethyst blocks to dust
1 Block = 2 Dust
implements production of amethyst shards from dust + tnt in implosion compressor.
8 Dust + 16 TNT = 16 Shards

Conversion ratio = 1 Stack of Amethyst Block + 1 Stack of TNT = 1 Stack of Shard

* Update amethyst_dust_alt.json

noticed small mistake chrome dust > quartz dust
2022-01-07 17:25:35 +03:00
Ayutac
18b7d935df
Added basic_machine_frame from RefIron Storage Block. Thanks to Ayutac.
Just a nice thing to have imo.
2022-01-07 16:59:16 +03:00
Ayutac
69151af0a4
Added drills and omnitool to full-amethyst-harvesters. Thanks to Ayutac.
Minecraft tags indicate that iron pickaxe and above always yield 4 amethyst shards when used on a maxed out cluster. Therefore added drills and omnitool, which is part drill. Since jackhammer doesn't mine ores usually it felt right to leave it out of this too.
2022-01-07 16:25:08 +03:00
Ayutac
387d24996f
Simplified crude storage unit recipe. Thanks to Ayutac
* Simplified crude storage unit recipe

The normal one was contained within the blockus one, given that the tag existed. This commit sees to that.

* Corrected the tag folder
2022-01-07 16:24:17 +03:00
Ayutac
77b9a5e7b4
Fixed behaviour of raw storage walls/slabs/stairs. Thanks to Ayutac
Tags were missing and at least the walls didn't connect. Didn't test if the slabs/stairs were also malfunctioning before, but now they all behave properly.
2022-01-07 16:23:37 +03:00
Ayutac
dfb3c66d51
Rebalanced drain recipe. Thanks to Ayutac
Drain was more expensive in iron than anvil, made no sense. New recipe better.
2022-01-06 02:11:19 +03:00
Technici4n
1329c30556
Fix #2566: Implement Fabric's Fluid-containing Item API (#2706) 2022-01-03 17:29:46 +00:00
Adirelle
d85501a057
Add tag-based recipes for plantballs and compressed plantballs. Thanks to Adirelle
* Add tag-based recipes for plantballs and compressed plantballs

* Remove the plantball recipe to avoid conflict with storage block recipes.
2022-01-02 23:48:43 +03:00
Ayutac
330521fdfe
Added smelting iron plates into refined iron plates. Thanks to Ayutac
Normal cooking times by using the datagen I hope, and there is no reason to not have this.
2022-01-02 12:13:42 +03:00
Ayutac
e95428d0f0
Final commit to resolve #2675 I hope. Thanks to Ayutac
Bug history: Cells were able to put out fluids which are not FlowableFluids, causing a textureless block to appear. First commit checked for FlowableFluid necessary in cell item to do anything with it. However since EMPTY is not a FlowableFluid that led to Cells being unable to pick up fluids any longer. Second commit attempted to fix but didn't because I checked it wrongly (tested with buckets instead of cells). In fact it doesn't do anything (because the same check was performed earlier), so I reverted it with this commit. And finally this commit adds EMPTY as an acceptable fluid inside a cell to do something with it.
2022-01-02 12:12:58 +03:00
Ayutac
808f4e9c86
Added tooltip for unplaceable fluids in cells. Thanks to Ayutac
Only cells, not buckets, yes. Because TR only creates cells from other mods' fluids, not buckets. If the other mods' buckets are not placeable, people will complain to the appropriate mod. But if they only use cells and some "TR" cells are not placeable without any indication they will come to us. This tooltip will hopefully keep them from doing that.
2022-01-02 12:12:27 +03:00
xanthian
5cd8e58c1a
Update AE2 compat recipes for AE2 modid change (#2703) 2022-01-01 21:08:13 +01:00
xanthian
24a026778d
Update AutoCraftingTableBlockEntity.java (#2696)
to fix #2688
2021-12-30 20:40:23 +00:00
Ayutac
c4625762d1
Added tooltips for unobtainable ores. (#2663) 2021-12-30 19:42:51 +00:00
Ayutac
a813368c5e
Vacuum Freezer: Added Blue Ice (#2673)
Because why not? 2 Ice are needed to vacuum freeze into 1 Packed Ice, and since Blue Ice is more sought out, I thought 4 Packed Ice into 1 Blue Ice for same energy is fair. This means instead of 81 Ice blocks to make 1 Blue Ice with TR only 8 are needed, about -90% for a task that usually takes extreme amounts of grinding/afk. Without the new recipe it would be 18 Ice Blocks, so about -80%.

Other balancing could be done with power or time, but I am not well versed enough in these to balance them right.
2021-12-30 19:40:56 +00:00
Ayutac
ab17489074
Fixes #2681, thanks to Xanthian and Ayutac (#2682)
Added crafting recipes for the raw storage blocks and (vanilla) blast furnace recipes for smelting them.
2021-12-30 19:40:29 +00:00
xanthian
1a2b6e0d9c
Fluid overhaul (#2693)
* Update ModFluids.java

update to add still textures.

* Add files via upload

add still models

* Add files via upload

all new textures including still 
all based off vanilla water templates

* Add files via upload

updated animation files for flowing and still textures
2021-12-30 19:37:20 +00:00
drcrazy
5f7570cfff Fix experience button in Iron Furnace. Closes #2692 2021-12-30 03:39:26 +03:00
Ayutac
d6dfe57963
Fixed bug introduced in previous commit (#2677)
* Fixes the bug mentioned in #2675
* Fixed bug introduced with previous commit
2021-12-23 05:19:33 +03:00
Ayutac
2c792a72ac
Fixes #2675: cells did not check that the fluid was flowable when trying to place it (#2676) 2021-12-23 01:43:05 +01:00
Lorenz Voßgätter
8dbab8f62e
Capacity increase for MFE and MFSU. Thanks to LauchInterceptor
* increase mfe energy storage to 4 million
* increase mfsu energy storage to 100 million
* adjusting mfsu storage to 40 million
* changing javadoc
2021-12-23 01:38:34 +03:00
drcrazy
c868ed13c7 Bump dependencies 2021-12-23 01:34:17 +03:00
drcrazy
0b5d3d183e Fix deepslate galena ore texture. Closes #2660 2021-12-22 03:16:14 +03:00
Ayutac
68d407544a
Extractor: Fixed Sunflower and added Wither Rose. Thanks to Ayutac
Sunflower gives 2 dyes normally in-game and the extractor usually doubles the amount, so sunflower giving 2 dyes in Extractor was a bug. Also added dye from Wither Rose (gives 1 dye normally, so here 2).
2021-12-22 00:27:28 +03:00
Lorenz Voßgätter
bdf906c4fc
Fix texture for Greenhouse. Thanks to LauchInterceptor 2021-12-21 01:40:23 +03:00
Lorenz Voßgätter
4e17a341c3
Rubber leaves are mineable with a hoe now (#2668) Thanks to LauchInterceptor 2021-12-21 01:30:56 +03:00
drcrazy
a166affd51 Fix mining speed for unpowered rock cutter. Closes #2597 2021-12-19 23:24:26 +03:00
modmuss50
47eea962a0 Start on recipe serde rewrite 2021-12-19 13:44:46 +00:00
Ayutac
47fe351ecb
Added Silver Armor. Textures by Xanthian. (#2659). Thanks to Ayutac
Silver is 2 times as durable as gold (still less than iron), -5 of gold's enchantability (still more than diamond and netherite) and cannot pacify/distract piglins. Also, it looks very fancy.
2021-12-19 16:38:05 +03:00
Ayutac
5eab27bead
Fixed activation of root advancement. (#2658) 2021-12-19 12:37:50 +00:00
drcrazy
774d42d944 Fixed some warnings 2021-12-19 04:19:46 +03:00
Jose
a0d827fa3b
TR ores fixes (#2654). Thanks to josilo
* Remove deprecated breakByTool() function. Closes #2609

* Removed leftover unused imports

* Set correct BlockSoundGroup for deepslate ores

* Fix tin tool tag
2021-12-19 03:54:47 +03:00
Ayutac
8d2c181b17
Simplified centrifuging meat with tags (#2651). Thanks to Ayutac
* Simplified centrifuging meat with tags

* Fixed Recipe File Name Typo
2021-12-17 21:53:26 +03:00
Jose
06321451b8
Add missing tags to deepslate ores (#2650). Thanks to josilo 2021-12-17 21:37:05 +03:00
equal-l2
dec9b8287d
Fix chainsaws don't work for non-wood materials (#2646). Thanks to equal-l2 2021-12-12 21:10:07 +03:00
modmuss50
5fffac8ec1 beta 4 2021-12-07 13:01:27 +00:00
xanthian
52e43da3a8
Fix lamps missing textures (#2634)
* Update lamp_incandescent.json

* Update lamp_incandescent_on.json

* Update lamp_led.json

* Update lamp_led_on.json
2021-12-07 12:54:27 +00:00
Technici4n
7d9fb6d414
Use custom tool materials (#2631)
* Use custom tool materials

* Separate jackhammer materials
2021-12-07 12:53:39 +00:00