started with one thing...then I ended up doing a lot of shit.
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42 changed files with 345 additions and 417 deletions
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@ -236,8 +236,8 @@ public class TileBlastFurnace extends TilePowerAcceptor implements IWrenchable,
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@Override
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public BuiltContainer createContainer(final EntityPlayer player) {
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return new ContainerBuilder("blastfurnace").player(player.inventory).inventory(8, 84).hotbar(8, 142)
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.addInventory().tile(this).slot(0, 40, 25).slot(1, 40, 43).outputSlot(2, 100, 35).outputSlot(3, 118, 35)
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return new ContainerBuilder("blastfurnace").player(player.inventory).inventory().hotbar()
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.addInventory().tile(this).slot(0, 50, 27).slot(1, 50, 47).outputSlot(2, 92, 36).outputSlot(3, 110, 36)
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.syncEnergyValue().syncCrafterValue().syncIntegerValue(this::getHeat, this::setHeat).addInventory()
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.create();
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}
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@ -152,9 +152,9 @@ public class TileVacuumFreezer extends TilePowerAcceptor
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@Override
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public BuiltContainer createContainer(final EntityPlayer player) {
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return new ContainerBuilder("vacuumfreezer").player(player.inventory).inventory(8, 84).hotbar(8, 142)
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.addInventory().tile(this).slot(0, 56, 34).outputSlot(1, 116, 35).syncEnergyValue().syncCrafterValue()
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.addInventory().create();
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return new ContainerBuilder("vacuumfreezer").player(player.inventory).inventory().hotbar().addInventory()
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.tile(this).slot(0, 55, 45).outputSlot(1, 101, 45).syncEnergyValue().syncCrafterValue().addInventory()
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.create();
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}
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}
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