TechReborn/src/main/java/techreborn/client/gui/GuiQuantumChest.java

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/*
* This file is part of TechReborn, licensed under the MIT License (MIT).
*
* Copyright (c) 2017 TechReborn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
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package techreborn.client.gui;
import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import techreborn.tiles.TileQuantumChest;
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public class GuiQuantumChest extends GuiBase {
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TileQuantumChest quantumChest;
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public GuiQuantumChest(final EntityPlayer player, final TileQuantumChest quantumChest) {
super(player, quantumChest, quantumChest.createContainer(player));
this.quantumChest = quantumChest;
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}
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@Override
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protected void drawGuiContainerBackgroundLayer(final float f, final int mouseX, final int mouseY) {
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super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final Layer layer = Layer.BACKGROUND;
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this.drawSlot(80, 24, layer);
this.drawSlot(80, 64, layer);
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}
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@Override
protected void drawGuiContainerForegroundLayer(final int mouseX, final int mouseY) {
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super.drawGuiContainerForegroundLayer(mouseX, mouseY);
final Layer layer = Layer.FOREGROUND;
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if (this.quantumChest.storedItem != ItemStack.EMPTY && this.quantumChest.getStackInSlot(1) != null) {
this.builder.drawBigBlueBar(this, 31, 43, this.quantumChest.storedItem.getCount() + this.quantumChest.getStackInSlot(1).getCount(), this.quantumChest.maxCapacity, mouseX - this.guiLeft, mouseY - this.guiTop, "Stored", layer);
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}
if (this.quantumChest.storedItem == ItemStack.EMPTY && this.quantumChest.getStackInSlot(1) != null) {
this.builder.drawBigBlueBar(this, 31, 43, this.quantumChest.getStackInSlot(1).getCount(), this.quantumChest.maxCapacity, mouseX - this.guiLeft, mouseY - this.guiTop, "Stored", layer);
}
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}
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}