made a component tracking if colonists are allowed to eat at a table or not (doesn't actually forbid eating yet)
52 lines
1.8 KiB
C#
52 lines
1.8 KiB
C#
/*
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Copyright 2025 Maciej Pawłowski
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This file is part of "Table Eating Toggle".
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"Table Eating Toggle" is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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"Table Eating Toggle" is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with "Table Eating Toggle". If not, see <https://www.gnu.org/licenses/>.
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*/
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using System.Collections.Generic;
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using RimWorld;
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using Verse;
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namespace TableToggle;
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public class EatableComp : ThingComp
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{
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public bool EatableFrom = true;
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public override IEnumerable<Gizmo> CompGetGizmosExtra()
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{
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foreach (Gizmo item in base.CompGetGizmosExtra())
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{
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yield return item;
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}
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if (parent.Faction == Faction.OfPlayer)
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{
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Command_Toggle command_Toggle = new()
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{
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icon = TexCommand.ForbidOff,
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isActive = () => EatableFrom,
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defaultLabel = "eating",
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defaultDesc = "Colonists will eat from this table.",
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toggleAction = delegate
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{
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EatableFrom = !EatableFrom;
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}
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};
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if (!EatableFrom)
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{
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command_Toggle.defaultDesc = "Colonists will not eat from this table.";
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}
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yield return command_Toggle;
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}
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}
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public override void PostExposeData()
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{
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Scribe_Values.Look(ref EatableFrom, "eatable", defaultValue: true);
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}
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}
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