TechReborn/src/main/java/techreborn/client/gui/GuiIndustrialGrinder.java
modmuss50 7f8dff1dd0
Don't clear the button list in random places, also fixes #1494
Im not too sure why the button list is added to and cleared every frame, but this is a quick fix to something that should really be changed around at some point. Hopefully this fixes more than it breaks.
2018-04-22 13:40:58 +01:00

170 lines
7.1 KiB
Java

/*
* This file is part of TechReborn, licensed under the MIT License (MIT).
*
* Copyright (c) 2018 TechReborn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package techreborn.client.gui;
import net.minecraft.block.state.IBlockState;
import net.minecraft.client.gui.GuiButton;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.init.Blocks;
import net.minecraft.util.EnumFacing;
import net.minecraft.util.math.BlockPos;
import reborncore.client.multiblock.Multiblock;
import reborncore.client.multiblock.MultiblockRenderEvent;
import reborncore.client.multiblock.MultiblockSet;
import techreborn.blocks.BlockMachineCasing;
import techreborn.client.gui.widget.GuiButtonHologram;
import techreborn.init.ModBlocks;
import techreborn.proxies.ClientProxy;
import techreborn.tiles.multiblock.TileIndustrialGrinder;
import java.io.IOException;
public class GuiIndustrialGrinder extends GuiBase {
TileIndustrialGrinder tile;
public GuiIndustrialGrinder(final EntityPlayer player, final TileIndustrialGrinder tile) {
super(player, tile, tile.createContainer(player));
this.tile = tile;
}
@Override
public void initGui() {
super.initGui();
ClientProxy.multiblockRenderEvent.setMultiblock(null);
}
@Override
protected void drawGuiContainerBackgroundLayer(final float f, final int mouseX, final int mouseY) {
super.drawGuiContainerBackgroundLayer(f, mouseX, mouseY);
final Layer layer = Layer.BACKGROUND;
// Battery slot
this.drawSlot(8, 72, layer);
// Liquid input slot
this.drawSlot(34, 35, layer);
// Liquid output slot
this.drawSlot(34, 55, layer);
// Solid material input slot
this.drawSlot(84, 43, layer);
// Output slots
this.drawSlot(126, 18, layer);
this.drawSlot(126, 36, layer);
this.drawSlot(126, 54, layer);
this.drawSlot(126, 72, layer);
this.builder.drawJEIButton(this, 150, 4, layer);
}
@Override
protected void drawGuiContainerForegroundLayer(final int mouseX, final int mouseY) {
super.drawGuiContainerForegroundLayer(mouseX, mouseY);
final Layer layer = Layer.FOREGROUND;
this.builder.drawProgressBar(this, this.tile.getProgressScaled(100), 100, 105, 47, mouseX, mouseY, TRBuilder.ProgressDirection.RIGHT, layer);
this.builder.drawTank(this, 53, 25, mouseX, mouseY, this.tile.tank.getFluid(), this.tile.tank.getCapacity(), this.tile.tank.isEmpty(), layer);
this.builder.drawMultiEnergyBar(this, 9, 19, (int) this.tile.getEnergy(), (int) this.tile.getMaxPower(), mouseX, mouseY, 0, layer);
if (tile.getMutliBlock()) {
addHologramButton(6, 4, 212, layer);
builder.drawHologramButton(this, 6, 4, mouseX, mouseY, layer);
} else {
builder.drawMultiblockMissingBar(this, layer);
addHologramButton(76, 56, 212, layer);
builder.drawHologramButton(this, 76, 56, mouseX, mouseY, layer);
}
}
public void addHologramButton(int x, int y, int id, Layer layer) {
int factorX = 0;
int factorY = 0;
if (layer == Layer.BACKGROUND) {
factorX = guiLeft;
factorY = guiTop;
}
buttonList.add(new GuiButtonHologram(id, x + factorX, y + factorY, this, layer));
}
@Override
public void actionPerformed(final GuiButton button) throws IOException {
super.actionPerformed(button);
if (button.id == 212 && !GuiBase.showSlotConfig) {
if (ClientProxy.multiblockRenderEvent.currentMultiblock == null) {
{
// This code here makes a basic multiblock and then sets to the selected one.
final Multiblock multiblock = new Multiblock();
IBlockState standardCasing = ModBlocks.MACHINE_CASINGS.getDefaultState().withProperty(BlockMachineCasing.TYPE, "standard");
IBlockState reinforcedCasing = ModBlocks.MACHINE_CASINGS.getDefaultState().withProperty(BlockMachineCasing.TYPE, "reinforced");
this.addComponent(0, -1, 0, standardCasing, multiblock);
this.addComponent(1, -1, 0, standardCasing, multiblock);
this.addComponent(0, -1, 1, standardCasing, multiblock);
this.addComponent(-1, -1, 0, standardCasing, multiblock);
this.addComponent(0, -1, -1, standardCasing, multiblock);
this.addComponent(-1, -1, -1, standardCasing, multiblock);
this.addComponent(-1, -1, 1, standardCasing, multiblock);
this.addComponent(1, -1, -1, standardCasing, multiblock);
this.addComponent(1, -1, 1, standardCasing, multiblock);
this.addComponent(0, 0, 0, Blocks.WATER.getDefaultState(), multiblock);
this.addComponent(1, 0, 0, reinforcedCasing, multiblock);
this.addComponent(0, 0, 1, reinforcedCasing, multiblock);
this.addComponent(-1, 0, 0, reinforcedCasing, multiblock);
this.addComponent(0, 0, -1, reinforcedCasing, multiblock);
this.addComponent(-1, 0, -1, reinforcedCasing, multiblock);
this.addComponent(-1, 0, 1, reinforcedCasing, multiblock);
this.addComponent(1, 0, -1, reinforcedCasing, multiblock);
this.addComponent(1, 0, 1, reinforcedCasing, multiblock);
this.addComponent(0, 1, 0, standardCasing, multiblock);
this.addComponent(0, 1, 0, standardCasing, multiblock);
this.addComponent(1, 1, 0, standardCasing, multiblock);
this.addComponent(0, 1, 1, standardCasing, multiblock);
this.addComponent(-1, 1, 0, standardCasing, multiblock);
this.addComponent(0, 1, -1, standardCasing, multiblock);
this.addComponent(-1, 1, -1, standardCasing, multiblock);
this.addComponent(-1, 1, 1, standardCasing, multiblock);
this.addComponent(1, 1, -1, standardCasing, multiblock);
this.addComponent(1, 1, 1, standardCasing, multiblock);
final MultiblockSet set = new MultiblockSet(multiblock);
ClientProxy.multiblockRenderEvent.setMultiblock(set);
ClientProxy.multiblockRenderEvent.parent = this.tile.getPos();
MultiblockRenderEvent.anchor = new BlockPos(
this.tile.getPos().getX()
- EnumFacing.getFront(this.tile.getFacingInt()).getFrontOffsetX() * 2,
this.tile.getPos().getY() - 1, this.tile.getPos().getZ()
- EnumFacing.getFront(this.tile.getFacingInt()).getFrontOffsetZ() * 2);
}
} else {
ClientProxy.multiblockRenderEvent.setMultiblock(null);
}
}
}
public void addComponent(final int x, final int y, final int z, final IBlockState blockState, final Multiblock multiblock) {
multiblock.addComponent(new BlockPos(x, y, z), blockState);
}
}