90932acab9
Cannot for the life of my figure out why the iron fence gate block won't render correctly. The blockstate isn't being called. Hopefully I can figure out in the morning
42 lines
1.3 KiB
Java
42 lines
1.3 KiB
Java
package techreborn.blocks;
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import net.minecraft.block.BlockSapling;
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import net.minecraft.block.state.IBlockState;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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import net.minecraft.util.BlockPos;
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import net.minecraft.world.World;
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import techreborn.client.TechRebornCreativeTabMisc;
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import techreborn.world.RubberTreeGenerator;
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import techreborn.world.TreeGenerator;
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import java.util.List;
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import java.util.Random;
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/**
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* Created by Mark on 20/02/2016.
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*/
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public class BlockRubberSapling extends BlockSapling {
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public BlockRubberSapling() {
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setUnlocalizedName("techreborn.rubbersapling");
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setCreativeTab(TechRebornCreativeTabMisc.instance);
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setStepSound(soundTypeGrass);
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this.setDefaultState(this.blockState.getBaseState().withProperty(STAGE, Integer.valueOf(0)));
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}
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@Override
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public void generateTree(World worldIn, BlockPos pos, IBlockState state, Random rand) {
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if (!net.minecraftforge.event.terraingen.TerrainGen.saplingGrowTree(worldIn, rand, pos)) {
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return;
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}
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worldIn.setBlockToAir(pos);
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new RubberTreeGenerator(false).generate(worldIn, rand, pos);
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}
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@Override
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public void getSubBlocks(Item itemIn, CreativeTabs tab, List<ItemStack> list) {
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list.add(new ItemStack(itemIn, 1, 0));
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}
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}
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