166 lines
6 KiB
Java
166 lines
6 KiB
Java
/*
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* This file is part of TechReborn, licensed under the MIT License (MIT).
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*
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* Copyright (c) 2018 TechReborn
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package techreborn.blocks.lighting;
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import javax.annotation.Nullable;
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import net.minecraft.block.Block;
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import net.minecraft.block.BlockRenderLayer;
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import net.minecraft.block.BlockState;
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import net.minecraft.block.Material;
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import net.minecraft.block.entity.BlockEntity;
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import net.minecraft.block.state.BlockFaceShape;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.ItemPlacementContext;
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import net.minecraft.item.ItemStack;
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import net.minecraft.state.StateFactory;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.DirectionProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.util.shape.VoxelShape;
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import net.minecraft.world.BlockView;
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import net.minecraft.world.World;
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import reborncore.api.ToolManager;
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import reborncore.client.models.ModelCompound;
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import reborncore.client.models.RebornModelRegistry;
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import reborncore.common.BaseTileBlock;
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import reborncore.common.blocks.BlockWrenchEventHandler;
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import reborncore.common.util.WrenchUtils;
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import techreborn.TechReborn;
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import techreborn.tiles.lighting.TileLamp;
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public class BlockLamp extends BaseTileBlock {
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public static DirectionProperty FACING = Properties.FACING;
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public static BooleanProperty ACTIVE;
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protected final VoxelShape[] shape;
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private int cost;
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private int brightness;
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public BlockLamp(int brightness, int cost, double depth, double width) {
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super(Block.Settings.of(Material.REDSTONE_LAMP));
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this.setDefaultState(this.stateFactory.getDefaultState().with(FACING, Direction.NORTH).with(ACTIVE, false));
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this.shape = GenCuboidShapes(depth, width);
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this.cost = cost;
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this.brightness = brightness;
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RebornModelRegistry.registerModel(new ModelCompound(TechReborn.MOD_ID, this, "machines/lighting"));
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BlockWrenchEventHandler.wrenableBlocks.add(this);
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}
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private VoxelShape[] GenCuboidShapes(double depth, double width) {
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double culling = (16.0D - width) / 2 ;
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VoxelShape[] shapes = {
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Block.createCuboidShape(culling, 16.0 - depth, culling, 16.0 - culling, 16.0D, 16.0 - culling),
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Block.createCuboidShape(culling, 0.0D, culling, 16.0D - culling, depth, 16.0 - culling),
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Block.createCuboidShape(culling, culling, 16.0 - depth, 16.0 - culling, 16.0 - culling, 16.0D),
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Block.createCuboidShape(culling, culling, 0.0D, 16.0 - culling, 16.0 - culling, depth),
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Block.createCuboidShape(16.0 - depth, culling, culling, 16.0D, 16.0 - culling, 16.0 - culling),
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Block.createCuboidShape(0.0D, culling, culling, depth, 16.0 - culling, 16.0 - culling)
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};
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return shapes;
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}
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public static boolean isActive(BlockState state) {
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return state.get(ACTIVE);
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}
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public static Direction getFacing(BlockState state) {
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return state.get(FACING);
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}
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public static void setFacing(Direction facing, World world, BlockPos pos) {
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world.setBlockState(pos, world.getBlockState(pos).with(FACING, facing));
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}
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public static void setActive(Boolean active, World world, BlockPos pos) {
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Direction facing = (Direction)world.getBlockState(pos).get(FACING);
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BlockState state = world.getBlockState(pos).with(ACTIVE, active).with(FACING, facing);
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world.setBlockState(pos, state, 3);
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}
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public int getCost() {
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return cost;
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}
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// BaseTileBlock
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@Override
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public BlockEntity createBlockEntity(BlockView worldIn) {
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return new TileLamp();
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}
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// Block
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@Override
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protected void appendProperties(StateFactory.Builder<Block, BlockState> builder) {
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ACTIVE = BooleanProperty.create("active");
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builder.add(FACING, ACTIVE);
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}
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@Nullable
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@Override
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public BlockState getPlacementState(ItemPlacementContext context) {
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for (Direction enumfacing : context.getPlacementFacings()) {
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BlockState iblockstate = this.getDefaultState().with(FACING, enumfacing.getOpposite());
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if (iblockstate.canPlaceAt(context.getWorld(), context.getBlockPos())) {
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return iblockstate;
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}
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}
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return null;
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}
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@Override
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public int getLuminance(BlockState state) {
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return state.get(ACTIVE) ? brightness : 0;
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}
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@Override
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public BlockRenderLayer getRenderLayer() {
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return BlockRenderLayer.CUTOUT;
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}
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@SuppressWarnings("deprecation")
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@Override
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public boolean activate(BlockState state, World worldIn, BlockPos pos, PlayerEntity playerIn, Hand hand, BlockHitResult hitResult) {
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ItemStack stack = playerIn.getStackInHand(Hand.MAIN_HAND);
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BlockEntity tileEntity = worldIn.getBlockEntity(pos);
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// We extended BaseTileBlock. Thus we should always have tile entity. I hope.
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if (tileEntity == null) {
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return false;
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}
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if (!stack.isEmpty() && ToolManager.INSTANCE.canHandleTool(stack)) {
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if (WrenchUtils.handleWrench(stack, worldIn, pos, playerIn, hitResult.getSide())) {
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return true;
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}
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}
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return super.activate(state, worldIn, pos, playerIn, hand, hitResult);
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}
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}
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