TechReborn/src/main/java/techreborn/client/gui/GuiDistillationTower.java
2020-03-12 20:56:44 +00:00

142 lines
6.2 KiB
Java

/*
* This file is part of TechReborn, licensed under the MIT License (MIT).
*
* Copyright (c) 2020 TechReborn
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in all
* copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*/
package techreborn.client.gui;
import com.mojang.blaze3d.systems.RenderSystem;
import net.minecraft.block.BlockState;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.util.math.Direction;
import reborncore.client.screen.builder.BuiltScreenHandler;
import reborncore.client.gui.builder.GuiBase;
import reborncore.client.gui.builder.widget.GuiButtonExtended;
import reborncore.client.gui.guibuilder.GuiBuilder;
import reborncore.client.multiblock.Multiblock;
import techreborn.blockentity.machine.multiblock.DistillationTowerBlockEntity;
import techreborn.init.TRContent;
public class GuiDistillationTower extends GuiBase<BuiltScreenHandler> {
public DistillationTowerBlockEntity blockEntity;
public GuiDistillationTower(int syncID, final PlayerEntity player, final DistillationTowerBlockEntity blockEntity) {
super(player, blockEntity, blockEntity.createScreenHandler(syncID, player));
this.blockEntity = blockEntity;
}
@Override
protected void drawBackground(final float f, final int mouseX, final int mouseY) {
super.drawBackground(f, mouseX, mouseY);
RenderSystem.color4f(1.0F, 1.0F, 1.0F, 1.0F);
final GuiBase.Layer layer = Layer.BACKGROUND;
// Battery slot
drawSlot(8, 72, layer);
// Input slots
drawSlot(35, 27, layer);
drawSlot(35, 47, layer);
// Four output slots
drawOutputSlotBar(78, 36, 4, layer);
// JEI Button
builder.drawJEIButton(this, 158, 5, layer);
}
@Override
protected void drawForeground(final int mouseX, final int mouseY) {
super.drawForeground(mouseX, mouseY);
final GuiBase.Layer layer = Layer.FOREGROUND;
builder.drawProgressBar(this, blockEntity.getProgressScaled(100), 100, 55, 40, mouseX, mouseY, GuiBuilder.ProgressDirection.RIGHT, layer);
if (blockEntity.getMutliBlock()) {
addHologramButton(6, 4, 212, layer).clickHandler(this::onClick);
builder.drawHologramButton(this, 6, 4, mouseX, mouseY, layer);
} else {
builder.drawMultiblockMissingBar(this, layer);
addHologramButton(76, 56, 212, layer).clickHandler(this::onClick);
builder.drawHologramButton(this, 76, 56, mouseX, mouseY, layer);
}
builder.drawMultiEnergyBar(this, 9, 19, (int) blockEntity.getEnergy(), (int) blockEntity.getMaxPower(), mouseX, mouseY, 0, layer);
}
public void onClick(GuiButtonExtended button, Double x, Double y){
if (hideGuiElements()) return;
if (blockEntity.renderMultiblock == null) {
{
// This code here makes a basic multiblock and then sets to the selected one.
final Multiblock multiblock = new Multiblock();
BlockState industrialCasing = TRContent.MachineBlocks.INDUSTRIAL.getCasing().getDefaultState();
BlockState standardCasing = TRContent.MachineBlocks.BASIC.getCasing().getDefaultState();
addComponent(0, 0, 0, standardCasing, multiblock);
addComponent(1, 0, 0, standardCasing, multiblock);
addComponent(0, 0, 1, standardCasing, multiblock);
addComponent(-1, 0, 0, standardCasing, multiblock);
addComponent(0, 0, -1, standardCasing, multiblock);
addComponent(-1, 0, -1, standardCasing, multiblock);
addComponent(-1, 0, 1, standardCasing, multiblock);
addComponent(1, 0, -1, standardCasing, multiblock);
addComponent(1, 0, 1, standardCasing, multiblock);
addComponent(1, 1, 0, industrialCasing, multiblock);
addComponent(0, 1, 1, industrialCasing, multiblock);
addComponent(-1, 1, 0, industrialCasing, multiblock);
addComponent(0, 1, -1, industrialCasing, multiblock);
addComponent(-1, 1, -1, industrialCasing, multiblock);
addComponent(-1, 1, 1, industrialCasing, multiblock);
addComponent(1, 1, -1, industrialCasing, multiblock);
addComponent(1, 1, 1, industrialCasing, multiblock);
addComponent(1, 2, 0, standardCasing, multiblock);
addComponent(0, 2, 1, standardCasing, multiblock);
addComponent(-1, 2, 0, standardCasing, multiblock);
addComponent(0, 2, -1, standardCasing, multiblock);
addComponent(-1, 2, -1, standardCasing, multiblock);
addComponent(-1, 2, 1, standardCasing, multiblock);
addComponent(1, 2, -1, standardCasing, multiblock);
addComponent(1, 2, 1, standardCasing, multiblock);
addComponent(0, 3, 0, industrialCasing, multiblock);
addComponent(1, 3, 0, industrialCasing, multiblock);
addComponent(0, 3, 1, industrialCasing, multiblock);
addComponent(-1, 3, 0, industrialCasing, multiblock);
addComponent(0, 3, -1, industrialCasing, multiblock);
addComponent(-1, 3, -1, industrialCasing, multiblock);
addComponent(-1, 3, 1, industrialCasing, multiblock);
addComponent(1, 3, -1, industrialCasing, multiblock);
addComponent(1, 3, 1, industrialCasing, multiblock);
blockEntity.renderMultiblock = multiblock;
}
} else {
blockEntity.renderMultiblock = null;
}
}
public void addComponent(final int x, final int y, final int z, final BlockState blockState, final Multiblock multiblock) {
multiblock.addComponent(new BlockPos(x - Direction.byId(blockEntity.getFacingInt()).getOffsetX() * 2, y, z - Direction.byId(blockEntity.getFacingInt()).getOffsetZ() * 2), blockState);
}
}