65 lines
2.7 KiB
Java
65 lines
2.7 KiB
Java
/*
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* This file is part of TechReborn, licensed under the MIT License (MIT).
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*
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* Copyright (c) 2020 TechReborn
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package techreborn.client.gui;
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import net.minecraft.client.util.math.MatrixStack;
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import net.minecraft.entity.player.PlayerEntity;
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import reborncore.client.gui.builder.GuiBase;
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import reborncore.client.gui.guibuilder.GuiBuilder;
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import reborncore.client.screen.builder.BuiltScreenHandler;
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import techreborn.blockentity.machine.iron.IronAlloyFurnaceBlockEntity;
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public class GuiAlloyFurnace extends GuiBase<BuiltScreenHandler> {
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IronAlloyFurnaceBlockEntity blockEntity;
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public GuiAlloyFurnace(int syncID, PlayerEntity player, IronAlloyFurnaceBlockEntity alloyFurnace) {
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super(player, alloyFurnace, alloyFurnace.createScreenHandler(syncID, player));
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this.blockEntity = alloyFurnace;
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}
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@Override
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protected void drawBackground(MatrixStack matrixStack, float lastFrameDuration, int mouseX, int mouseY) {
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super.drawBackground(matrixStack, lastFrameDuration, mouseX, mouseY);
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GuiBase.Layer layer = GuiBase.Layer.BACKGROUND;
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// Input slots
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drawSlot(matrixStack, 47, 17, layer);
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drawSlot(matrixStack, 65, 17, layer);
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// Fuel slot
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drawSlot(matrixStack, 56, 53, layer);
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drawOutputSlot(matrixStack, 116, 35, layer);
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}
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@Override
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protected void drawForeground(MatrixStack matrixStack, int mouseX, int mouseY) {
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super.drawForeground(matrixStack, mouseX, mouseY);
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GuiBase.Layer layer = GuiBase.Layer.FOREGROUND;
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builder.drawProgressBar(matrixStack, this, blockEntity.getProgressScaled(100), 100, 85, 36, mouseX, mouseY, GuiBuilder.ProgressDirection.RIGHT, layer);
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builder.drawBurnBar(matrixStack, this, blockEntity.getBurnTimeRemainingScaled(100), 100, 56, 36, mouseX, mouseY, layer);
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}
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}
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