161 lines
6.3 KiB
Java
161 lines
6.3 KiB
Java
/*
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* This file is part of TechReborn, licensed under the MIT License (MIT).
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*
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* Copyright (c) 2020 TechReborn
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in all
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* copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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* SOFTWARE.
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*/
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package techreborn.blocks.misc;
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import net.fabricmc.fabric.api.block.FabricBlockSettings;
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import net.minecraft.block.*;
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import net.minecraft.entity.LivingEntity;
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import net.minecraft.entity.player.PlayerEntity;
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import net.minecraft.item.AxeItem;
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import net.minecraft.item.ItemStack;
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import net.minecraft.server.network.ServerPlayerEntity;
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import net.minecraft.server.world.ServerWorld;
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import net.minecraft.sound.BlockSoundGroup;
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import net.minecraft.sound.SoundCategory;
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import net.minecraft.sound.SoundEvents;
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import net.minecraft.state.StateManager;
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import net.minecraft.state.property.BooleanProperty;
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import net.minecraft.state.property.DirectionProperty;
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import net.minecraft.state.property.Properties;
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import net.minecraft.tag.BlockTags;
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import net.minecraft.tag.Tag;
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import net.minecraft.util.ActionResult;
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import net.minecraft.util.Hand;
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import net.minecraft.util.hit.BlockHitResult;
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import net.minecraft.util.math.BlockPos;
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import net.minecraft.util.math.Direction;
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import net.minecraft.world.World;
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import reborncore.common.util.WorldUtils;
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import team.reborn.energy.Energy;
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import techreborn.events.TRRecipeHandler;
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import techreborn.init.ModSounds;
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import techreborn.init.TRContent;
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import techreborn.items.tool.TreeTapItem;
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import java.util.Random;
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/**
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* Created by modmuss50 on 19/02/2016.
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*/
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public class BlockRubberLog extends LogBlock {
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public static DirectionProperty SAP_SIDE = Properties.HORIZONTAL_FACING;
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public static BooleanProperty HAS_SAP = BooleanProperty.of("hassap");
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public BlockRubberLog() {
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super(MaterialColor.SPRUCE, FabricBlockSettings.of(Material.WOOD, MaterialColor.BROWN).strength(2.0F, 2f).sounds(BlockSoundGroup.WOOD).ticksRandomly().build());
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this.setDefaultState(this.getDefaultState().with(SAP_SIDE, Direction.NORTH).with(HAS_SAP, false).with(AXIS, Direction.Axis.Y));
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((FireBlock) Blocks.FIRE).registerFlammableBlock(this, 5, 5);
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}
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@Override
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protected void appendProperties(StateManager.Builder<Block, BlockState> builder) {
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super.appendProperties(builder);
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builder.add(SAP_SIDE, HAS_SAP);
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}
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@Override
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public boolean matches(Tag<Block> tagIn) {
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return tagIn == BlockTags.LOGS;
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}
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@Override
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public void onBreak(World worldIn, BlockPos pos, BlockState state, PlayerEntity player) {
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int i = 4;
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int j = i + 1;
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if (worldIn instanceof ServerWorld && worldIn.isRegionLoaded(pos.add(-j, -j, -j), pos.add(j, j, j))) {
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for (BlockPos blockpos : BlockPos.iterate(pos.add(-i, -i, -i), pos.add(i, i, i))) {
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BlockState state1 = worldIn.getBlockState(blockpos);
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if (state1.matches(BlockTags.LEAVES)) {
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state1.scheduledTick((ServerWorld) worldIn, blockpos, worldIn.getRandom());
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state1.randomTick((ServerWorld) worldIn, blockpos, worldIn.getRandom());
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}
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}
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}
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super.onBreak(worldIn, pos, state, player);
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}
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@Override
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public void scheduledTick(BlockState state, ServerWorld worldIn, BlockPos pos, Random random) {
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super.scheduledTick(state, worldIn, pos, random);
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if (state.get(AXIS) != Direction.Axis.Y) {
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return;
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}
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if (state.get(HAS_SAP)) {
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return;
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}
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if (random.nextInt(50) == 0) {
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Direction facing = Direction.fromHorizontal(random.nextInt(4));
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if (worldIn.getBlockState(pos.offset(Direction.DOWN, 1)).getBlock() == this
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&& worldIn.getBlockState(pos.up()).getBlock() == this) {
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worldIn.setBlockState(pos, state.with(HAS_SAP, true).with(SAP_SIDE, facing));
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}
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}
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}
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@Override
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public ActionResult onUse(BlockState state, World worldIn, BlockPos pos, PlayerEntity playerIn,
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Hand hand, BlockHitResult hitResult) {
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ItemStack stack = playerIn.getStackInHand(Hand.MAIN_HAND);
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if (stack.isEmpty()) {
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return ActionResult.PASS;
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}
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if (stack.getItem() instanceof AxeItem) {
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worldIn.playSound(playerIn, pos, SoundEvents.ITEM_AXE_STRIP, SoundCategory.BLOCKS, 1.0F, 1.0F);
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if (worldIn.isClient) {
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return ActionResult.SUCCESS;
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}
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worldIn.setBlockState(pos, TRContent.RUBBER_LOG_STRIPPED.getDefaultState().with(PillarBlock.AXIS, state.get(PillarBlock.AXIS)), 11);
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if (playerIn instanceof LivingEntity) {
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LivingEntity playerEntity = (LivingEntity) playerIn;
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stack.damage(1, playerEntity, player -> { player.sendToolBreakStatus(hand); });
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}
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return ActionResult.SUCCESS;
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}
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if ((Energy.valid(stack) && Energy.of(stack).getEnergy() > 20) || stack.getItem() instanceof TreeTapItem) {
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if (state.get(HAS_SAP) && state.get(SAP_SIDE) == hitResult.getSide()) {
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worldIn.setBlockState(pos, state.with(HAS_SAP, false).with(SAP_SIDE, Direction.fromHorizontal(0)));
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worldIn.playSound(playerIn, pos, ModSounds.SAP_EXTRACT, SoundCategory.BLOCKS, 0.6F, 1F);
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if (worldIn.isClient) {
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return ActionResult.SUCCESS;
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}
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if (Energy.valid(stack)) {
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Energy.of(stack).use(20);
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} else {
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stack.damage(1, playerIn, player -> { player.sendToolBreakStatus(hand); });
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}
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if (!playerIn.inventory.insertStack(TRContent.Parts.SAP.getStack())) {
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WorldUtils.dropItem(TRContent.Parts.SAP.getStack(), worldIn, pos.offset(hitResult.getSide()));
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}
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if (playerIn instanceof ServerPlayerEntity) {
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TRRecipeHandler.unlockTRRecipes((ServerPlayerEntity) playerIn);
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}
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return ActionResult.SUCCESS;
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}
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}
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return ActionResult.PASS;
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}
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}
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