TechReborn fork with more config options
Find a file
2015-08-05 15:10:29 +01:00
gradle/wrapper updated to gradle 2.4, should speed some things up aparently 2015-06-06 13:40:01 +01:00
src/main Fixes Crash without CodeChickenLib installed closes #94 2015-08-05 15:10:29 +01:00
.gitignore Added a massive amount of textures from @Tntrololol 2015-05-04 18:40:45 +01:00
build.gradle Removed the univseral jar appendix, fixed small typo 2015-08-05 10:13:05 +01:00
build.json ReAdded api jar file 2015-07-11 15:47:56 +01:00
FastBuild.jar ReAdded api jar file 2015-07-11 15:47:56 +01:00
gourceVis.bat Added gource bat file. You need to have it installed and in your path 2015-06-07 18:25:31 +01:00
gradlew Updated gralde from 1.6-2.3, added Deps for later 2015-04-12 10:56:23 +01:00
gradlew.bat Updated gralde from 1.6-2.3, added Deps for later 2015-04-12 10:56:23 +01:00
LICENSE.md Added basic mod :) 2015-04-09 23:17:30 +01:00
README.md Added information on how to debug the coremod. 2015-07-02 21:03:48 +01:00

TechReborn

TechReborn is a ressurection of GregTech 4 for modern Minecraft. It brings most of GT4's features and behaviors to Minecraft, with lots of tweaks, and a few editions. It also aims to be more compatible with other mods than GregTech, and has the ultimate goal of becoming a standalone mod, compatible with but not dependant on IC2.

TechReborn is currently in a pre-alpha state.

We have permission to use Greg's textures, see here :https://i.imgur.com/YQEMrq5.png?1

Build Status

Debugging the coremod

If you need to debugg the coremod methord and feild striping code you must use a custom launch argument to tell forge about the Loading plugin, this is not needed when not running in a none developer environment.

-Dfml.coreMods.load=techreborn.asm.LoadingPlugin

Add that to your JVM argments in the run configurations in your chosen IDE. This is not manditory but it is only needed if you want to debug the asm core mod code.