TechReborn fork with more config options
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2015-10-09 22:06:35 +01:00
gradle/wrapper updated to gradle 2.4, should speed some things up aparently 2015-06-06 13:40:01 +01:00
src why was this done twice 2015-10-09 22:06:35 +01:00
.gitignore Fixes #163 2015-10-05 11:18:44 +01:00
build.gradle version 0.5.3 2015-10-08 08:27:29 +01:00
build.json Added injecting of version info for use with fastbuild 2015-09-12 11:38:04 +01:00
FastBuild-Wrapper.jar Wrapper 1.17 2015-09-12 13:53:59 +01:00
genChangelog.sh Added changelog generator 2015-09-08 19:43:53 +01:00
gourceVis.bat Added gource bat file. You need to have it installed and in your path 2015-06-07 18:25:31 +01:00
gradlew Updated gralde from 1.6-2.3, added Deps for later 2015-04-12 10:56:23 +01:00
gradlew.bat Updated gralde from 1.6-2.3, added Deps for later 2015-04-12 10:56:23 +01:00
LICENSE.md Added basic mod :) 2015-04-09 23:17:30 +01:00
README.md Update README.md 2015-10-07 09:55:15 +01:00

TechReborn

TechReborn is a resurrection of GregTech 4 for modern Minecraft. It brings most of GT4's features and behaviors to Minecraft, with lots of tweaks, and a few editions. It also aims to be more compatible with other mods than GregTech, and has the ultimate goal of becoming a standalone mod, compatible with but not dependent on IC2.

TechReborn is currently in a beta state.

We have permission to use Greg's textures, see here :https://i.imgur.com/YQEMrq5.png?1

The current main maintainers are @modmuss50 and @gigabit101 if you need any help please contact one of us.

Build Status

Debugging the coremod

If you need to debug the coremod method striping code you must use a custom launch argument to tell forge about the Loading plugin, this is not needed when not running in a none developer environment.

-Dfml.coreMods.load=techreborn.asm.LoadingPlugin

Add that to your JVM arguments in the run configurations in your chosen IDE. This is not mandatory but it is only needed if you want to debug the asm core mod code.