package techreborn.tiles; import ic2.api.energy.prefab.BasicSink; import ic2.api.energy.tile.IEnergyTile; import ic2.api.tile.IWrenchable; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.IInventory; import net.minecraft.item.ItemStack; import techreborn.init.ModBlocks; import techreborn.util.Inventory; public class TileChunkLoader extends TileMachineBase implements IWrenchable, IEnergyTile, IInventory { public BasicSink energy; public Inventory inventory = new Inventory(1, "TileChunkLoader", 64); public boolean isRunning; public int tickTime; public int euTick = 32; public TileChunkLoader() { energy = new BasicSink(this, 1000, 1); } @Override public void updateEntity() { super.updateEntity(); energy.updateEntity(); } @Override public void invalidate() { energy.invalidate(); super.invalidate(); } @Override public void onChunkUnload() { energy.onChunkUnload(); super.onChunkUnload(); } @Override public boolean wrenchCanSetFacing(EntityPlayer entityPlayer, int side) { return false; } @Override public short getFacing() { return 0; } @Override public void setFacing(short facing) { } @Override public boolean wrenchCanRemove(EntityPlayer entityPlayer) { if (entityPlayer.isSneaking()) { return true; } return false; } @Override public float getWrenchDropRate() { return 1.0F; } @Override public ItemStack getWrenchDrop(EntityPlayer entityPlayer) { return new ItemStack(ModBlocks.ChunkLoader, 1); } public boolean isComplete() { return false; } @Override public int getSizeInventory() { return inventory.getSizeInventory(); } @Override public ItemStack getStackInSlot(int slot) { return inventory.getStackInSlot(slot); } @Override public ItemStack decrStackSize(int slot, int amount) { return inventory.decrStackSize(slot, amount); } @Override public ItemStack getStackInSlotOnClosing(int slot) { return inventory.getStackInSlotOnClosing(slot); } @Override public void setInventorySlotContents(int slot, ItemStack stack) { inventory.setInventorySlotContents(slot, stack); } @Override public String getInventoryName() { return inventory.getInventoryName(); } @Override public boolean hasCustomInventoryName() { return inventory.hasCustomInventoryName(); } @Override public int getInventoryStackLimit() { return inventory.getInventoryStackLimit(); } @Override public boolean isUseableByPlayer(EntityPlayer player) { return inventory.isUseableByPlayer(player); } @Override public void openInventory() { inventory.openInventory(); } @Override public void closeInventory() { inventory.closeInventory(); } @Override public boolean isItemValidForSlot(int slot, ItemStack stack) { return inventory.isItemValidForSlot(slot, stack); } }