/* * This file is part of TechReborn, licensed under the MIT License (MIT). * * Copyright (c) 2018 TechReborn * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package techreborn.client.gui; import com.mojang.blaze3d.platform.GlStateManager; import net.minecraft.client.renderer.GlStateManager; import net.minecraft.entity.player.PlayerEntity; import reborncore.client.gui.builder.GuiBase; import reborncore.common.powerSystem.PowerSystem; import techreborn.tiles.storage.TileHighVoltageSU; public class GuiMFSU extends GuiBase { TileHighVoltageSU mfsu; public GuiMFSU(final PlayerEntity player, final TileHighVoltageSU mfsu) { super(player, mfsu, mfsu.createContainer(player)); this.mfsu = mfsu; } @Override protected void drawBackground(final float f, final int mouseX, final int mouseY) { super.drawBackground(f, mouseX, mouseY); final Layer layer = Layer.BACKGROUND; drawSlot(62, 45, layer); drawSlot(98, 45, layer); drawArmourSlots(8, 18, layer); } @Override protected void drawForeground(final int mouseX, final int mouseY) { super.drawForeground(mouseX, mouseY); final Layer layer = Layer.FOREGROUND; GlStateManager.pushMatrix(); GlStateManager.scaled(0.6, 0.6, 1); drawCentredString(PowerSystem.getLocaliszedPowerFormattedNoSuffix((int) mfsu.getEnergy()) + "/" + PowerSystem.getLocaliszedPowerFormattedNoSuffix((int) mfsu.getMaxPower()) + " " + PowerSystem.getDisplayPower().abbreviation, 35, 0, 58, layer); GlStateManager.popMatrix(); builder.drawMultiEnergyBar(this, 81, 28, (int) mfsu.getEnergy(), (int) mfsu.getMaxPower(), mouseX, mouseY, 0, layer); } }