/* * This file is part of TechReborn, licensed under the MIT License (MIT). * * Copyright (c) 2020 TechReborn * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package techreborn.client.gui; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.entity.player.PlayerEntity; import net.minecraft.text.Text; import reborncore.client.gui.builder.GuiBase; import reborncore.common.screen.BuiltScreenHandler; import reborncore.common.powerSystem.PowerSystem; import techreborn.blockentity.storage.energy.HighVoltageSUBlockEntity; public class GuiMFSU extends GuiBase { HighVoltageSUBlockEntity mfsu; public GuiMFSU(int syncID, final PlayerEntity player, final HighVoltageSUBlockEntity mfsu) { super(player, mfsu, mfsu.createScreenHandler(syncID, player)); this.mfsu = mfsu; } @Override protected void drawBackground(MatrixStack matrixStack, final float f, final int mouseX, final int mouseY) { super.drawBackground(matrixStack, f, mouseX, mouseY); final Layer layer = Layer.BACKGROUND; drawSlot(matrixStack, 62, 45, layer); drawSlot(matrixStack, 98, 45, layer); drawArmourSlots(matrixStack, 8, 18, layer); } @Override protected void drawForeground(MatrixStack matrixStack, final int mouseX, final int mouseY) { super.drawForeground(matrixStack, mouseX, mouseY); final Layer layer = Layer.FOREGROUND; matrixStack.push(); matrixStack.scale(0.6f, 0.6f, 1.0f); drawCentredText(matrixStack, Text.literal(PowerSystem.getLocalizedPowerNoSuffix(mfsu.getEnergy()) + "/" + PowerSystem.getLocalizedPower(mfsu.getMaxStoredPower())), 35, 0, 58, layer); matrixStack.pop(); builder.drawMultiEnergyBar(matrixStack, this, 81, 28, (int) mfsu.getEnergy(), (int) mfsu.getMaxStoredPower(), mouseX, mouseY, 0, layer); } }