/* * This file is part of TechReborn, licensed under the MIT License (MIT). * * Copyright (c) 2020 TechReborn * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package techreborn.client.gui; import net.minecraft.client.util.math.MatrixStack; import net.minecraft.entity.player.PlayerEntity; import reborncore.client.gui.builder.GuiBase; import reborncore.client.gui.guibuilder.GuiBuilder; import reborncore.client.screen.builder.BuiltScreenHandler; import techreborn.blockentity.machine.iron.IronAlloyFurnaceBlockEntity; public class GuiAlloyFurnace extends GuiBase { IronAlloyFurnaceBlockEntity blockEntity; public GuiAlloyFurnace(int syncID, PlayerEntity player, IronAlloyFurnaceBlockEntity alloyFurnace) { super(player, alloyFurnace, alloyFurnace.createScreenHandler(syncID, player)); this.blockEntity = alloyFurnace; } @Override protected void drawBackground(MatrixStack matrixStack, float lastFrameDuration, int mouseX, int mouseY) { super.drawBackground(matrixStack, lastFrameDuration, mouseX, mouseY); GuiBase.Layer layer = GuiBase.Layer.BACKGROUND; // Input slots drawSlot(matrixStack, 47, 17, layer); drawSlot(matrixStack, 65, 17, layer); // Fuel slot drawSlot(matrixStack, 56, 53, layer); drawOutputSlot(matrixStack, 116, 35, layer); } @Override protected void drawForeground(MatrixStack matrixStack, int mouseX, int mouseY) { super.drawForeground(matrixStack, mouseX, mouseY); GuiBase.Layer layer = GuiBase.Layer.FOREGROUND; builder.drawProgressBar(matrixStack, this, blockEntity.getProgressScaled(100), 100, 85, 36, mouseX, mouseY, GuiBuilder.ProgressDirection.RIGHT, layer); builder.drawBurnBar(matrixStack, this, blockEntity.getBurnTimeRemainingScaled(100), 100, 56, 36, mouseX, mouseY, layer); } }