/* * This file is part of TechReborn, licensed under the MIT License (MIT). * * Copyright (c) 2017 TechReborn * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ package techreborn.tiles.teir1; import net.minecraft.block.state.IBlockState; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumFacing; import reborncore.api.power.EnumPowerTier; import reborncore.api.tile.IInventoryProvider; import reborncore.common.IWrenchable; import reborncore.common.blocks.BlockMachineBase; import reborncore.common.powerSystem.TilePowerAcceptor; import reborncore.common.util.Inventory; import techreborn.client.container.IContainerProvider; import techreborn.client.container.builder.BuiltContainer; import techreborn.client.container.builder.ContainerBuilder; import techreborn.init.ModBlocks; import techreborn.items.ItemParts; public class TileRecycler extends TilePowerAcceptor implements IWrenchable, IInventoryProvider, IContainerProvider { private final Inventory inventory = new Inventory(6, "TileRecycler", 64, this); private final int capacity = 1000; private final int cost = 2; private final int time = 15; private final int chance = 6; private boolean isBurning; private int progress; public TileRecycler() { super(1); } public int gaugeProgressScaled(final int scale) { return this.progress * scale / this.time; } @Override public void updateEntity() { if (this.world.isRemote) return; boolean updateInventory = false; if (this.canRecycle() && !this.isBurning() && this.getEnergy() != 0) this.setBurning(true); else if (this.isBurning()) { if (this.useEnergy(this.cost) != this.cost) this.setBurning(false); this.progress++; if (this.progress >= this.time) { this.progress = 0; this.recycleItems(); updateInventory = true; this.setBurning(false); } } this.updateState(); if (updateInventory) { this.markDirty(); } } public void recycleItems() { final ItemStack itemstack = ItemParts.getPartByName("scrap"); final int randomchance = this.world.rand.nextInt(this.chance); if (randomchance == 1) { if (this.getStackInSlot(1).isEmpty()) this.setInventorySlotContents(1, itemstack.copy()); else this.getStackInSlot(1).grow(itemstack.getCount()); } this.decrStackSize(0, 1); } public boolean canRecycle() { return this.getStackInSlot(0) != ItemStack.EMPTY && this.hasSlotGotSpace(1); } public boolean hasSlotGotSpace(final int slot) { if (this.getStackInSlot(slot) == ItemStack.EMPTY) { return true; } else if (this.getStackInSlot(slot).getCount() < this.getStackInSlot(slot).getMaxStackSize()) { return true; } return true; } public boolean isBurning() { return this.isBurning; } public void setBurning(final boolean burning) { this.isBurning = burning; } public void updateState() { final IBlockState BlockStateContainer = this.world.getBlockState(this.pos); if (BlockStateContainer.getBlock() instanceof BlockMachineBase) { final BlockMachineBase blockMachineBase = (BlockMachineBase) BlockStateContainer.getBlock(); if (BlockStateContainer.getValue(BlockMachineBase.ACTIVE) != this.isBurning) blockMachineBase.setActive(this.isBurning, this.world, this.pos); } } @Override public boolean wrenchCanSetFacing(final EntityPlayer entityPlayer, final EnumFacing side) { return false; } @Override public EnumFacing getFacing() { return this.getFacingEnum(); } @Override public boolean wrenchCanRemove(final EntityPlayer entityPlayer) { return entityPlayer.isSneaking(); } @Override public float getWrenchDropRate() { return 1.0F; } @Override public ItemStack getWrenchDrop(final EntityPlayer entityPlayer) { return new ItemStack(ModBlocks.RECYCLER, 1); } public boolean isComplete() { return false; } // ISidedInventory @Override public int[] getSlotsForFace(final EnumFacing side) { if (side.equals(EnumFacing.UP)) return new int[] { 0 }; else if (side.equals(EnumFacing.DOWN)) return new int[] { 1 }; return new int[0]; } @Override public boolean canInsertItem(final int slotIndex, final ItemStack itemStack, final EnumFacing side) { if (slotIndex == 1) return false; return this.isItemValidForSlot(slotIndex, itemStack); } @Override public boolean canExtractItem(final int slotIndex, final ItemStack itemStack, final EnumFacing side) { return slotIndex == 1; } @Override public double getMaxPower() { return this.capacity; } @Override public boolean canAcceptEnergy(final EnumFacing direction) { return true; } @Override public boolean canProvideEnergy(final EnumFacing direction) { return false; } @Override public double getMaxOutput() { return 0; } @Override public double getMaxInput() { return 32; } @Override public EnumPowerTier getTier() { return EnumPowerTier.MEDIUM; } @Override public Inventory getInventory() { return this.inventory; } public int getProgress() { return this.progress; } public void setProgress(final int progress) { this.progress = progress; } @Override public BuiltContainer createContainer(final EntityPlayer player) { return new ContainerBuilder("recycler").player(player.inventory).inventory().hotbar().addInventory() .tile(this).slot(0, 55, 45).outputSlot(1, 101, 45).syncEnergyValue() .syncIntegerValue(this::getProgress, this::setProgress).addInventory().create(); } }