package techreborn.api.recipe; import ic2.api.energy.prefab.BasicSink; import techreborn.tiles.TileMachineBase; import techreborn.util.Inventory; /** * Use this in your tile entity to craft things */ public class RecipeCrafter { /** * This is the recipe type to use */ public String recipeName; /** * This is the parent tile */ public TileMachineBase parentTile; /** * This is the place to use the power from */ public BasicSink energy; /** * This is the amount of inputs that the setRecipe has */ public int inputs; /** * This is the amount of outputs that the recipe has */ public int outputs; /** * This is the inventory to use for the crafting */ public Inventory inventory; /** * This is the list of the slots that the crafting logic should look for the input item stacks. */ public int[] inputSlots; /** * This si the list fo the slots that the crafting logic should look fot the output item stacks. */ public int[] outputSlots; /** * This is the constructor, not a lot to say here :P * @param recipeName * @param parentTile * @param energy * @param inputs * @param outputs * @param inventory * @param inputSlots * @param outputSlots */ public RecipeCrafter(String recipeName, TileMachineBase parentTile, BasicSink energy, int inputs, int outputs, Inventory inventory, int[] inputSlots, int[] outputSlots) { this.recipeName = recipeName; this.parentTile = parentTile; this.energy = energy; this.inputs = inputs; this.outputs = outputs; this.inventory = inventory; this.inputSlots = inputSlots; this.outputSlots = outputSlots; } /** * Call this on the tile tick */ public void updateEntity(){ } }