Sunflower gives 2 dyes normally in-game and the extractor usually doubles the amount, so sunflower giving 2 dyes in Extractor was a bug. Also added dye from Wither Rose (gives 1 dye normally, so here 2).
Silver is 2 times as durable as gold (still less than iron), -5 of gold's enchantability (still more than diamond and netherite) and cannot pacify/distract piglins. Also, it looks very fancy.
* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
added orientable variants
* Update advanced_tank_unit.json
* Update basic_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update industrial_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update watermill_top_on.png.mcmeta
add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees
* Update watermill_side_on.png.mcmeta
adds basic 4 frame animation for side, previous 31 frame sprite was stationary
* Add files via upload
animated 4 frame side
* Delete watermill_side_on.png
* Add files via upload
new 4 frame sprite
* Animated generator textures
added generator side animated texture, which also adds to the gas turbine.
Changed the side texture to be static do easily identify the front
updated semi fluid generator top and side textures to be animated, stuck with existing colour palette although it made no sense :P
* Update watermill_top_on.png.mcmeta
add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees
* Update watermill_side_on.png.mcmeta
adds basic 4 frame animation for side, previous 31 frame sprite was stationary
* Add files via upload
animated 4 frame side
* Delete watermill_side_on.png
* Add files via upload
new 4 frame sprite