alexpic57
93b869a446
fix background not showing on somes machines
2017-09-06 14:42:54 +02:00
drcrazy
8588a40474
Added plateIridiumAlloy. Closes #1262 . Closes #1073
2017-09-06 02:38:07 +03:00
drcrazy
71a0ac3e66
Updated recipe to use or not use oreDict names. Closes #1210
2017-09-05 23:40:40 +03:00
drcrazy
849f9fc07b
Fix null IItemstack being converted to air. I hope. Closes #1222
2017-09-05 18:02:42 +03:00
drcrazy
48c9371d77
Added missing cell recipes. Closes #867
2017-09-05 15:32:43 +03:00
drcrazy
a1c77aa47c
Merged inventory keys in blockstate jsons
2017-09-05 00:15:02 +03:00
drcrazy
c11b79828c
#releaseBuild
2017-09-04 00:57:25 +03:00
drcrazy
dfaef8a6c2
Updated fluid generators GUI. Closes #1097
2017-09-04 00:12:58 +03:00
drcrazy
37d8b8641f
GUI rework for Diesel generator
2017-09-03 03:41:50 +03:00
drcrazy
d5a3118801
Made iridium reinforced blocks more blast resistant. Closes #1259
2017-09-02 01:30:36 +03:00
drcrazy
021a6b0077
Fix for name format. Closes #1258
2017-09-01 18:40:33 +03:00
drcrazy
207ac79b77
Change sulfur output from dust to cell. Closes #1105
2017-09-01 17:35:38 +03:00
drcrazy
07b1724e24
Updated max energy storage for several tools. Closes #1219
2017-09-01 16:19:59 +03:00
drcrazy
ace5813745
Update onBlockActivated to use newer method
2017-09-01 13:42:39 +03:00
drcrazy
ceac5fc282
Update for deprecated method
2017-09-01 02:32:05 +03:00
drcrazy
6a36f79e03
Removed duplicate coal dust grinding recipe. Closes #1256
2017-08-31 13:06:41 +03:00
drcrazy
46f9266197
Magnalium plate is back. Closes #1109
2017-08-31 03:02:00 +03:00
modmuss50
3011546462
Block energy storage now uses the new wrench api
2017-08-30 21:59:21 +01:00
modmuss50
6f6800e75a
Rewrite wrench to use new API
2017-08-30 21:57:14 +01:00
modmuss50
20e9276bd9
Fixes #1043
2017-08-30 21:25:13 +01:00
drcrazy
efbd5542b4
Code unification
2017-08-30 10:19:54 +03:00
drcrazy
4ef1c74b1f
#releaseBuild
2017-08-29 20:01:15 +03:00
drcrazy
ab1428eb12
Fix for machine tank drain. More luv to industrial grinder. ( #1254 )
...
* Fix for machine tank drain. More luv to grinder
Fix for empty cell drained from tank.
JEI should honor power units (FE\EU) used.
Fill\drain tank only two times per second in order to avoid game crash
due to ticking entity.
2017-08-29 19:57:21 +03:00
drcrazy
63be913878
Fix for Industrial Grinder. Closes #1155 ( #1253 )
...
Fix for tank issue, recipe energy consumption made equal to I\O rate, a
little bit of cleanup
2017-08-28 00:38:10 +03:00
drcrazy
44524a680b
Fix alloy plate name, MFU and MFSU I\O rates ( #1249 )
...
* Fixed name for advanced alloy plate
* Fix rates and storage amount for MFE and MFSU. Closes #1205
2017-08-26 01:58:35 +03:00
drcrazy
e19e483d2f
No more excessive NBT tags for drained cells. Closes #1244 , #1216 ( #1248 )
2017-08-25 20:57:47 +01:00
David Vierra
a016a6dd49
Replace all emptiness checks == ItemStack.Empty
with .isEmpty()
( #1247 )
...
Fixes #1157 and probably a few other things.
2017-08-25 11:08:15 -07:00
drcrazy
df808760ad
Make cells drainable again ( #1246 )
...
* FIx unused import
* Make cells drainable again
* Fix deprecated warning
2017-08-25 00:39:44 -07:00
Modmuss50
c401f116aa
#releaseBuild include a load of fixes from drcrazy
2017-08-24 17:41:23 +01:00
drcrazy
e814a1bf3b
More refactoring for recipes. Also closes #1225 and #1223 and #1190 ( #1245 )
2017-08-23 17:10:06 -07:00
drcrazy
51ee1b66ff
Update for tier0 textures. Fix for #1170 ( #1242 )
2017-08-22 04:04:47 -07:00
drcrazy
f465c6cf47
Refactored Crafting Table recipies; Fixed IDE warnings for unused ( #1241 )
...
imports; Update CoFH deps to fix build
2017-08-21 14:25:13 -07:00
modmuss50
64a261d254
#releaseBuild
2017-08-16 11:46:57 +01:00
modmuss50
b0cf304dfa
#releaseBuild
2017-08-16 11:45:00 +01:00
modmuss50
0fbc9fe04b
Merge remote-tracking branch 'origin/1.12' into 1.12
2017-08-15 19:01:41 +01:00
modmuss50
11990301d3
1.12.1
2017-08-15 19:00:37 +01:00
drcrazy
94795b7d42
Fix Vacuum Freezer wrench drop. Closes #1196 ( #1235 )
2017-08-14 12:46:38 +01:00
Modmuss50
ad3d13d134
Remove debug code
2017-08-14 11:56:24 +01:00
Paul
9c07d6fa1c
Fix matter fabricator energy use, adds EU-per-amp config value ( #1231 )
...
* Fix matter fabricator energy use, adds EU-per-amp config value
should compile, probably...
* Also fix the output inventory access
was limited to the first slot, now it isn't
* oops, to much EU...
that's one less 6, sorry...
2017-08-09 10:53:19 +03:00
drcrazy
aa2d15c109
Fix for issue #1218 - Can't Macerate Basalt or Marble ( #1224 )
2017-08-02 00:29:12 +01:00
modmuss50
3ea0d2541a
#releaseBuild
2017-07-28 21:10:19 +01:00
modmuss50
77e833f9d4
Fixes #1197
2017-07-28 21:08:11 +01:00
modmuss50
0906f1fdc1
Fixes #1201
2017-07-28 21:03:12 +01:00
modmuss50
dc966c0d83
Fixes broken recipes, closes #1208
2017-07-28 21:01:08 +01:00
modmuss50
ea7baf437b
Fix small exploit with TE integration.
2017-07-28 20:28:23 +01:00
modmuss50
f4a641f3cb
Fix crash with malisis mods, #releaseBuild Fixes #1199
2017-07-19 18:23:45 +01:00
modmuss50
2f221ed8c8
Fix #992
2017-07-10 18:49:04 +01:00
modmuss50
0ebd138509
Fix crash with Industrial Foregoing #releaseBuild
2017-07-10 18:44:33 +01:00
modmuss50
c926f41237
Fix small issue with ore dict utils
2017-07-10 18:38:30 +01:00
modmuss50
d267bb4e09
Merge remote-tracking branch 'origin/1.12' into 1.12
2017-07-10 18:33:07 +01:00