modmuss50
6f6800e75a
Rewrite wrench to use new API
2017-08-30 21:57:14 +01:00
modmuss50
20e9276bd9
Fixes #1043
2017-08-30 21:25:13 +01:00
drcrazy
efbd5542b4
Code unification
2017-08-30 10:19:54 +03:00
drcrazy
4ef1c74b1f
#releaseBuild
2017-08-29 20:01:15 +03:00
drcrazy
ab1428eb12
Fix for machine tank drain. More luv to industrial grinder. ( #1254 )
...
* Fix for machine tank drain. More luv to grinder
Fix for empty cell drained from tank.
JEI should honor power units (FE\EU) used.
Fill\drain tank only two times per second in order to avoid game crash
due to ticking entity.
2017-08-29 19:57:21 +03:00
drcrazy
63be913878
Fix for Industrial Grinder. Closes #1155 ( #1253 )
...
Fix for tank issue, recipe energy consumption made equal to I\O rate, a
little bit of cleanup
2017-08-28 00:38:10 +03:00
drcrazy
44524a680b
Fix alloy plate name, MFU and MFSU I\O rates ( #1249 )
...
* Fixed name for advanced alloy plate
* Fix rates and storage amount for MFE and MFSU. Closes #1205
2017-08-26 01:58:35 +03:00
drcrazy
e19e483d2f
No more excessive NBT tags for drained cells. Closes #1244 , #1216 ( #1248 )
2017-08-25 20:57:47 +01:00
David Vierra
a016a6dd49
Replace all emptiness checks == ItemStack.Empty
with .isEmpty()
( #1247 )
...
Fixes #1157 and probably a few other things.
2017-08-25 11:08:15 -07:00
drcrazy
df808760ad
Make cells drainable again ( #1246 )
...
* FIx unused import
* Make cells drainable again
* Fix deprecated warning
2017-08-25 00:39:44 -07:00
Modmuss50
c401f116aa
#releaseBuild include a load of fixes from drcrazy
2017-08-24 17:41:23 +01:00
drcrazy
e814a1bf3b
More refactoring for recipes. Also closes #1225 and #1223 and #1190 ( #1245 )
2017-08-23 17:10:06 -07:00
drcrazy
51ee1b66ff
Update for tier0 textures. Fix for #1170 ( #1242 )
2017-08-22 04:04:47 -07:00
drcrazy
f465c6cf47
Refactored Crafting Table recipies; Fixed IDE warnings for unused ( #1241 )
...
imports; Update CoFH deps to fix build
2017-08-21 14:25:13 -07:00
modmuss50
64a261d254
#releaseBuild
2017-08-16 11:46:57 +01:00
modmuss50
b0cf304dfa
#releaseBuild
2017-08-16 11:45:00 +01:00
modmuss50
0fbc9fe04b
Merge remote-tracking branch 'origin/1.12' into 1.12
2017-08-15 19:01:41 +01:00
modmuss50
11990301d3
1.12.1
2017-08-15 19:00:37 +01:00
drcrazy
94795b7d42
Fix Vacuum Freezer wrench drop. Closes #1196 ( #1235 )
2017-08-14 12:46:38 +01:00
Modmuss50
ad3d13d134
Remove debug code
2017-08-14 11:56:24 +01:00
Paul
9c07d6fa1c
Fix matter fabricator energy use, adds EU-per-amp config value ( #1231 )
...
* Fix matter fabricator energy use, adds EU-per-amp config value
should compile, probably...
* Also fix the output inventory access
was limited to the first slot, now it isn't
* oops, to much EU...
that's one less 6, sorry...
2017-08-09 10:53:19 +03:00
drcrazy
aa2d15c109
Fix for issue #1218 - Can't Macerate Basalt or Marble ( #1224 )
2017-08-02 00:29:12 +01:00
modmuss50
3ea0d2541a
#releaseBuild
2017-07-28 21:10:19 +01:00
modmuss50
77e833f9d4
Fixes #1197
2017-07-28 21:08:11 +01:00
modmuss50
0906f1fdc1
Fixes #1201
2017-07-28 21:03:12 +01:00
modmuss50
dc966c0d83
Fixes broken recipes, closes #1208
2017-07-28 21:01:08 +01:00
modmuss50
ea7baf437b
Fix small exploit with TE integration.
2017-07-28 20:28:23 +01:00
modmuss50
f4a641f3cb
Fix crash with malisis mods, #releaseBuild Fixes #1199
2017-07-19 18:23:45 +01:00
modmuss50
2f221ed8c8
Fix #992
2017-07-10 18:49:04 +01:00
modmuss50
0ebd138509
Fix crash with Industrial Foregoing #releaseBuild
2017-07-10 18:44:33 +01:00
modmuss50
c926f41237
Fix small issue with ore dict utils
2017-07-10 18:38:30 +01:00
modmuss50
d267bb4e09
Merge remote-tracking branch 'origin/1.12' into 1.12
2017-07-10 18:33:07 +01:00
modmuss50
b4f1031d44
Should fix crash with industrial foregoing
2017-07-10 18:32:34 +01:00
Eric Schneider
71cc854d85
Fixed spelling ( #1193 )
2017-07-09 20:36:41 +01:00
Eric Schneider
b178fd3442
Fixed grammar ( #1192 )
2017-07-09 13:13:15 +01:00
modmuss50
2206c7688a
One ingot -> 1 plate, closes #1188
2017-07-08 19:01:03 +01:00
modmuss50
68d93e1676
Start work on thermal expansion support #releaseBuild
2017-07-07 00:24:20 +01:00
modmuss50
de323b847a
Add Pyrotheum to fluid gen + clean up fluid handling, closes #1054
2017-07-07 00:02:14 +01:00
modmuss50
cead631367
Added a generous amount of recipes into thermal expansion, close #1110
2017-07-06 23:49:00 +01:00
modmuss50
370d07767e
Bump version #releaseBuild
2017-07-06 22:25:31 +01:00
modmuss50
41312c86a5
Add redgarnet recipe
2017-07-06 22:23:14 +01:00
modmuss50
b0987a3ae0
Remove invalid recipes, closes #1183
2017-07-04 16:56:53 +01:00
modmuss50
3e4cf9b93f
Fix server kicking client when using the saw mill, closes #1182 #releaseBuild
2017-07-03 21:51:17 +01:00
modmuss50
f182ce1140
Bump version, #releaseBuild
2017-07-03 21:04:27 +01:00
modmuss50
79a8fa647b
Rewrite the sawmill logic, fixes #1180
2017-07-03 20:26:55 +01:00
modmuss50
407aa3ed66
Fixes #1177
2017-07-03 19:52:28 +01:00
modmuss50
1e890ab79e
Fixes #1178
2017-07-03 19:48:21 +01:00
modmuss50
d92cbe67e1
Work on some basic advancements
2017-07-03 19:44:15 +01:00
modmuss50
3625521c20
Fixes #1179
2017-07-03 19:12:11 +01:00
modmuss50
2def66aa31
Bump version, #releaseBuild
2017-07-02 20:25:51 +01:00