modmuss50
83bf6add1e
Large amount of fluid work
2019-07-23 20:46:07 +01:00
drcrazy
d0dedc6893
Cleanup
2019-07-22 02:43:22 +03:00
modmuss50
f8f20ce6ba
1.14.2
2019-06-13 13:14:11 +01:00
modmuss50
6b9f6cb4f8
it compiles :D
2019-06-12 19:29:04 +01:00
modmuss50
d18d1b820e
397
2019-06-04 12:05:18 +01:00
modmuss50
4e03ac893c
1147 - Initial auto mappings pass
2019-05-26 12:37:59 +01:00
modmuss50
d7c4f55e6c
Auto format imports
2019-02-23 19:14:30 +00:00
modmuss50
1c783abf9d
Item fixes, it compiles :D
2019-02-23 19:13:57 +00:00
modmuss50
7a441cea77
Taking a break now, 63
2019-02-22 15:11:38 +00:00
modmuss50
a5b2adac78
More minor fixes, 370
2019-02-22 14:11:55 +00:00
drcrazy
e3be87d517
MOre fixes for items. Down to 860
2019-02-22 01:13:30 +03:00
modmuss50
b6312b124a
1696 - find + replace pass
2019-01-13 16:51:50 +00:00
drcrazy
9f9595f955
Moved items into content
2018-09-24 14:28:58 +03:00
drcrazy
be23d2af6e
Cleanup after refactoring
2018-09-17 13:16:49 +03:00
ProfessorProspector
e5736669ca
Refactoring & cleaning
2018-09-16 13:48:51 -07:00
drcrazy
a40635e75f
Renamed ModItems to TRItems. Sorted members inside it.
2018-09-03 17:46:21 +03:00
modmuss50
53b450acea
Merge remote-tracking branch 'remotes/origin/1.12' into 1.13-prep
...
# Conflicts:
# src/main/java/techreborn/compat/immersiveengineering/RecipeImmersiveEngineering.java
# src/main/java/techreborn/compat/jei/TechRebornJeiPlugin.java
# src/main/java/techreborn/init/ModRecipes.java
# src/main/java/techreborn/packets/PacketAutoCraftingTableLock.java
2018-08-03 18:04:40 +01:00
drcrazy
a6f242e7e6
Overriden setContainerToEmpty. I thought this was already in GH.
2018-07-30 11:48:39 +03:00
modmuss50
f5c6b59ebd
Mappings
2018-07-20 22:31:20 +01:00
modmuss50
95b49e5e23
Move some stuff around in RC
2018-07-20 22:02:46 +01:00
Prospector
6d3b415ddd
Unify creative tabs
2018-06-12 15:42:20 -07:00
modmuss50
eb4ba94593
Fix https://github.com/FTBTeam/FTB-Continuum/issues/52
2018-05-20 21:41:58 +01:00
drcrazy
134198c948
Updated i18n usage.
2018-05-14 12:24:44 +03:00
modmuss50
883a0d0b8b
Fix cells not working with thermal expansion tanks, closes #1504
2018-04-30 14:43:09 +01:00
drcrazy
111ee7630a
Updated API reference for recipes.
2018-03-05 14:45:23 +03:00
modmuss50
9c7f1995a8
Update year in license
2018-02-11 14:08:13 +00:00
modmuss50
819e3a5ee1
Add a null check for RayTraceResult may fix #1393
2018-01-12 19:48:41 +00:00
modmuss50
751746df6f
Allow lang files to specify the location of the fluid name, closes #1386
2017-12-28 14:19:26 +00:00
drcrazy
ab1428eb12
Fix for machine tank drain. More luv to industrial grinder. ( #1254 )
...
* Fix for machine tank drain. More luv to grinder
Fix for empty cell drained from tank.
JEI should honor power units (FE\EU) used.
Fill\drain tank only two times per second in order to avoid game crash
due to ticking entity.
2017-08-29 19:57:21 +03:00
drcrazy
e19e483d2f
No more excessive NBT tags for drained cells. Closes #1244 , #1216 ( #1248 )
2017-08-25 20:57:47 +01:00
drcrazy
df808760ad
Make cells drainable again ( #1246 )
...
* FIx unused import
* Make cells drainable again
* Fix deprecated warning
2017-08-25 00:39:44 -07:00
modmuss50
774fec221e
Auto format code
2017-06-28 20:54:12 +01:00
modmuss50
aa615f86bd
Recipes are now added to the recipe book when a tree tap is used.
2017-06-15 11:35:08 +01:00
modmuss50
708ccc758a
Mappings update
2017-06-13 22:07:49 +01:00
modmuss50
e0c39a4777
Fix Creative tab issue
2017-06-12 17:30:21 +01:00
modmuss50
29cf9fa90b
1.12
2017-06-11 21:22:07 +01:00
modmuss50
26c208e811
Added license info to the header of all files.
2017-02-23 12:29:43 +00:00
Prospector
6a70424252
Continue the "Great refactor of 2017". Massive variable name refactoring and start splitting crafting table recipes to their own class.
2016-12-31 23:29:32 -08:00
modmuss50
e16c3eba02
Auto format
2016-11-25 13:25:51 +00:00
modmuss50
a0e6a2dc34
Start on the update
2016-11-19 12:50:08 +00:00
modmuss50
796df6c055
Auto Format code
2016-10-08 20:46:16 +01:00
Dragon2488
2b148f3d68
Properly fluid rendering in dynamic cells. Temporary fix of recipes incapability with renamed (or tagged) cells. Merge dynamic and empty cells into one item. Right click on fluid block fills cell with fluid.
2016-07-15 12:15:09 +07:00
modmuss50
1fd58d8986
Improve matter fab
2016-05-28 19:33:17 +01:00
modmuss50
25ee0b5790
Remove old cells, now uses the DynamicCell, 9 new fluids that need a texture
2016-05-23 18:26:21 +01:00
modmuss50
e38c800f21
Added Universal Cell
2016-05-17 21:12:33 +01:00