Commit graph

5164 commits

Author SHA1 Message Date
Ayutac
77b9a5e7b4
Fixed behaviour of raw storage walls/slabs/stairs. Thanks to Ayutac
Tags were missing and at least the walls didn't connect. Didn't test if the slabs/stairs were also malfunctioning before, but now they all behave properly.
2022-01-07 16:23:37 +03:00
Ayutac
dfb3c66d51
Rebalanced drain recipe. Thanks to Ayutac
Drain was more expensive in iron than anvil, made no sense. New recipe better.
2022-01-06 02:11:19 +03:00
Technici4n
1329c30556
Fix #2566: Implement Fabric's Fluid-containing Item API (#2706) 2022-01-03 17:29:46 +00:00
Adirelle
d85501a057
Add tag-based recipes for plantballs and compressed plantballs. Thanks to Adirelle
* Add tag-based recipes for plantballs and compressed plantballs

* Remove the plantball recipe to avoid conflict with storage block recipes.
2022-01-02 23:48:43 +03:00
Ayutac
330521fdfe
Added smelting iron plates into refined iron plates. Thanks to Ayutac
Normal cooking times by using the datagen I hope, and there is no reason to not have this.
2022-01-02 12:13:42 +03:00
Ayutac
e95428d0f0
Final commit to resolve #2675 I hope. Thanks to Ayutac
Bug history: Cells were able to put out fluids which are not FlowableFluids, causing a textureless block to appear. First commit checked for FlowableFluid necessary in cell item to do anything with it. However since EMPTY is not a FlowableFluid that led to Cells being unable to pick up fluids any longer. Second commit attempted to fix but didn't because I checked it wrongly (tested with buckets instead of cells). In fact it doesn't do anything (because the same check was performed earlier), so I reverted it with this commit. And finally this commit adds EMPTY as an acceptable fluid inside a cell to do something with it.
2022-01-02 12:12:58 +03:00
Ayutac
808f4e9c86
Added tooltip for unplaceable fluids in cells. Thanks to Ayutac
Only cells, not buckets, yes. Because TR only creates cells from other mods' fluids, not buckets. If the other mods' buckets are not placeable, people will complain to the appropriate mod. But if they only use cells and some "TR" cells are not placeable without any indication they will come to us. This tooltip will hopefully keep them from doing that.
2022-01-02 12:12:27 +03:00
xanthian
5cd8e58c1a
Update AE2 compat recipes for AE2 modid change (#2703) 2022-01-01 21:08:13 +01:00
xanthian
24a026778d
Update AutoCraftingTableBlockEntity.java (#2696)
to fix #2688
2021-12-30 20:40:23 +00:00
Ayutac
c4625762d1
Added tooltips for unobtainable ores. (#2663) 2021-12-30 19:42:51 +00:00
Ayutac
a813368c5e
Vacuum Freezer: Added Blue Ice (#2673)
Because why not? 2 Ice are needed to vacuum freeze into 1 Packed Ice, and since Blue Ice is more sought out, I thought 4 Packed Ice into 1 Blue Ice for same energy is fair. This means instead of 81 Ice blocks to make 1 Blue Ice with TR only 8 are needed, about -90% for a task that usually takes extreme amounts of grinding/afk. Without the new recipe it would be 18 Ice Blocks, so about -80%.

Other balancing could be done with power or time, but I am not well versed enough in these to balance them right.
2021-12-30 19:40:56 +00:00
Ayutac
ab17489074
Fixes #2681, thanks to Xanthian and Ayutac (#2682)
Added crafting recipes for the raw storage blocks and (vanilla) blast furnace recipes for smelting them.
2021-12-30 19:40:29 +00:00
xanthian
1a2b6e0d9c
Fluid overhaul (#2693)
* Update ModFluids.java

update to add still textures.

* Add files via upload

add still models

* Add files via upload

all new textures including still 
all based off vanilla water templates

* Add files via upload

updated animation files for flowing and still textures
2021-12-30 19:37:20 +00:00
drcrazy
5f7570cfff Fix experience button in Iron Furnace. Closes #2692 2021-12-30 03:39:26 +03:00
Ayutac
d6dfe57963
Fixed bug introduced in previous commit (#2677)
* Fixes the bug mentioned in #2675
* Fixed bug introduced with previous commit
2021-12-23 05:19:33 +03:00
Ayutac
2c792a72ac
Fixes #2675: cells did not check that the fluid was flowable when trying to place it (#2676) 2021-12-23 01:43:05 +01:00
Lorenz Voßgätter
8dbab8f62e
Capacity increase for MFE and MFSU. Thanks to LauchInterceptor
* increase mfe energy storage to 4 million
* increase mfsu energy storage to 100 million
* adjusting mfsu storage to 40 million
* changing javadoc
2021-12-23 01:38:34 +03:00
drcrazy
c868ed13c7 Bump dependencies 2021-12-23 01:34:17 +03:00
drcrazy
0b5d3d183e Fix deepslate galena ore texture. Closes #2660 2021-12-22 03:16:14 +03:00
Ayutac
68d407544a
Extractor: Fixed Sunflower and added Wither Rose. Thanks to Ayutac
Sunflower gives 2 dyes normally in-game and the extractor usually doubles the amount, so sunflower giving 2 dyes in Extractor was a bug. Also added dye from Wither Rose (gives 1 dye normally, so here 2).
2021-12-22 00:27:28 +03:00
Lorenz Voßgätter
bdf906c4fc
Fix texture for Greenhouse. Thanks to LauchInterceptor 2021-12-21 01:40:23 +03:00
Lorenz Voßgätter
4e17a341c3
Rubber leaves are mineable with a hoe now (#2668) Thanks to LauchInterceptor 2021-12-21 01:30:56 +03:00
drcrazy
a166affd51 Fix mining speed for unpowered rock cutter. Closes #2597 2021-12-19 23:24:26 +03:00
Ayutac
47fe351ecb
Added Silver Armor. Textures by Xanthian. (#2659). Thanks to Ayutac
Silver is 2 times as durable as gold (still less than iron), -5 of gold's enchantability (still more than diamond and netherite) and cannot pacify/distract piglins. Also, it looks very fancy.
2021-12-19 16:38:05 +03:00
Ayutac
5eab27bead
Fixed activation of root advancement. (#2658) 2021-12-19 12:37:50 +00:00
drcrazy
774d42d944 Fixed some warnings 2021-12-19 04:19:46 +03:00
Jose
a0d827fa3b
TR ores fixes (#2654). Thanks to josilo
* Remove deprecated breakByTool() function. Closes #2609

* Removed leftover unused imports

* Set correct BlockSoundGroup for deepslate ores

* Fix tin tool tag
2021-12-19 03:54:47 +03:00
Ayutac
8d2c181b17
Simplified centrifuging meat with tags (#2651). Thanks to Ayutac
* Simplified centrifuging meat with tags

* Fixed Recipe File Name Typo
2021-12-17 21:53:26 +03:00
Jose
06321451b8
Add missing tags to deepslate ores (#2650). Thanks to josilo 2021-12-17 21:37:05 +03:00
equal-l2
dec9b8287d
Fix chainsaws don't work for non-wood materials (#2646). Thanks to equal-l2 2021-12-12 21:10:07 +03:00
modmuss50
5fffac8ec1 beta 4 2021-12-07 13:01:27 +00:00
xanthian
52e43da3a8
Fix lamps missing textures (#2634)
* Update lamp_incandescent.json

* Update lamp_incandescent_on.json

* Update lamp_led.json

* Update lamp_led_on.json
2021-12-07 12:54:27 +00:00
Technici4n
7d9fb6d414
Use custom tool materials (#2631)
* Use custom tool materials

* Separate jackhammer materials
2021-12-07 12:53:39 +00:00
modmuss50
ce18aab73d Minor cleanup 2021-12-07 12:51:14 +00:00
modmuss50
b828e81116 Hopefully fix generated resources missing from the jar.
Needs further work, but hopefully this will do for now.
2021-12-07 12:50:24 +00:00
modmuss50
bb42a0ccbb Beta 3 2021-12-06 20:36:05 +00:00
modmuss50
d7cb40ccbd Fix disabling ore gen, also disabling rubber tree gen... 2021-12-06 20:35:06 +00:00
modmuss50
eb14061349 Fix incorrect jar name. 2021-12-06 11:56:07 +00:00
xanthian
fb29f4b329
Particle Fix (#2628)
Adds corrected texture for breaking particles for lamps
2021-12-05 00:40:49 +00:00
modmuss50
45e79fe7b3 Fix licenses 2021-12-03 19:02:55 +00:00
modmuss50
f7f8127ba0 Move some smelting and blasting recipes to data gen. 2021-12-03 17:34:42 +00:00
modmuss50
58423c560d Remove old scripts that were used to generate a lot of the existing data.
If needed again they should be rewritten using the datagen mod.
2021-12-03 16:00:41 +00:00
modmuss50
89b47b33fd Add base datagen sourceset 2021-12-03 15:58:43 +00:00
modmuss50
b836f9641a rc4 2021-11-30 12:16:53 +00:00
xanthian
f86c7c8202
Animated Generators (#2624)
* Update industrial_tank_unit.json

* Update industrial_tank_unit.json

* Update industrial_tank_unit.json

added orientable variants

* Update advanced_tank_unit.json

* Update basic_tank_unit.json

* Update creative_tank_unit.json

* Update quantum_tank_unit.json

* Update basic_tank_unit.json

* Update advanced_tank_unit.json

* Update industrial_tank_unit.json

* Update basic_tank_unit.json

* Update advanced_tank_unit.json

* Update creative_tank_unit.json

* Update quantum_tank_unit.json

* Update watermill_top_on.png.mcmeta

add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees

* Update watermill_side_on.png.mcmeta

adds basic 4 frame animation for side, previous 31 frame sprite was stationary

* Add files via upload

animated 4 frame side

* Delete watermill_side_on.png

* Add files via upload

new 4 frame sprite

* Animated generator textures

added generator side animated texture, which also adds to the gas turbine.
Changed the side texture to be static do easily identify the front

updated semi fluid generator top and side textures to be animated, stuck with existing colour palette although it made no sense :P
2021-11-30 12:16:28 +00:00
xanthian
3d3877b5f1
added dragon siphon animated textures (#2623). Thanks to Xanthian 2021-11-28 18:11:17 +03:00
modmuss50
5c4a2587cb Update github api 2021-11-28 14:53:01 +00:00
modmuss50
068c0f61f5 5.1.0-beta.1 2021-11-28 14:39:51 +00:00
modmuss50
c0c6724cd5 Update CF mc version. 2021-11-28 14:36:58 +00:00
modmuss50
898298b4d1 Remove unused/broken block loot tables. 2021-11-28 14:22:52 +00:00