Ayutac
77b9a5e7b4
Fixed behaviour of raw storage walls/slabs/stairs. Thanks to Ayutac
...
Tags were missing and at least the walls didn't connect. Didn't test if the slabs/stairs were also malfunctioning before, but now they all behave properly.
2022-01-07 16:23:37 +03:00
Ayutac
dfb3c66d51
Rebalanced drain recipe. Thanks to Ayutac
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Drain was more expensive in iron than anvil, made no sense. New recipe better.
2022-01-06 02:11:19 +03:00
Technici4n
1329c30556
Fix #2566 : Implement Fabric's Fluid-containing Item API ( #2706 )
2022-01-03 17:29:46 +00:00
Adirelle
d85501a057
Add tag-based recipes for plantballs and compressed plantballs. Thanks to Adirelle
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* Add tag-based recipes for plantballs and compressed plantballs
* Remove the plantball recipe to avoid conflict with storage block recipes.
2022-01-02 23:48:43 +03:00
Ayutac
330521fdfe
Added smelting iron plates into refined iron plates. Thanks to Ayutac
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Normal cooking times by using the datagen I hope, and there is no reason to not have this.
2022-01-02 12:13:42 +03:00
Ayutac
e95428d0f0
Final commit to resolve #2675 I hope. Thanks to Ayutac
...
Bug history: Cells were able to put out fluids which are not FlowableFluids, causing a textureless block to appear. First commit checked for FlowableFluid necessary in cell item to do anything with it. However since EMPTY is not a FlowableFluid that led to Cells being unable to pick up fluids any longer. Second commit attempted to fix but didn't because I checked it wrongly (tested with buckets instead of cells). In fact it doesn't do anything (because the same check was performed earlier), so I reverted it with this commit. And finally this commit adds EMPTY as an acceptable fluid inside a cell to do something with it.
2022-01-02 12:12:58 +03:00
Ayutac
808f4e9c86
Added tooltip for unplaceable fluids in cells. Thanks to Ayutac
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Only cells, not buckets, yes. Because TR only creates cells from other mods' fluids, not buckets. If the other mods' buckets are not placeable, people will complain to the appropriate mod. But if they only use cells and some "TR" cells are not placeable without any indication they will come to us. This tooltip will hopefully keep them from doing that.
2022-01-02 12:12:27 +03:00
xanthian
5cd8e58c1a
Update AE2 compat recipes for AE2 modid change ( #2703 )
2022-01-01 21:08:13 +01:00
xanthian
24a026778d
Update AutoCraftingTableBlockEntity.java ( #2696 )
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to fix #2688
2021-12-30 20:40:23 +00:00
Ayutac
c4625762d1
Added tooltips for unobtainable ores. ( #2663 )
2021-12-30 19:42:51 +00:00
Ayutac
a813368c5e
Vacuum Freezer: Added Blue Ice ( #2673 )
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Because why not? 2 Ice are needed to vacuum freeze into 1 Packed Ice, and since Blue Ice is more sought out, I thought 4 Packed Ice into 1 Blue Ice for same energy is fair. This means instead of 81 Ice blocks to make 1 Blue Ice with TR only 8 are needed, about -90% for a task that usually takes extreme amounts of grinding/afk. Without the new recipe it would be 18 Ice Blocks, so about -80%.
Other balancing could be done with power or time, but I am not well versed enough in these to balance them right.
2021-12-30 19:40:56 +00:00
Ayutac
ab17489074
Fixes #2681 , thanks to Xanthian and Ayutac ( #2682 )
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Added crafting recipes for the raw storage blocks and (vanilla) blast furnace recipes for smelting them.
2021-12-30 19:40:29 +00:00
xanthian
1a2b6e0d9c
Fluid overhaul ( #2693 )
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* Update ModFluids.java
update to add still textures.
* Add files via upload
add still models
* Add files via upload
all new textures including still
all based off vanilla water templates
* Add files via upload
updated animation files for flowing and still textures
2021-12-30 19:37:20 +00:00
drcrazy
5f7570cfff
Fix experience button in Iron Furnace. Closes #2692
2021-12-30 03:39:26 +03:00
Ayutac
d6dfe57963
Fixed bug introduced in previous commit ( #2677 )
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* Fixes the bug mentioned in #2675
* Fixed bug introduced with previous commit
2021-12-23 05:19:33 +03:00
Ayutac
2c792a72ac
Fixes #2675 : cells did not check that the fluid was flowable when trying to place it ( #2676 )
2021-12-23 01:43:05 +01:00
Lorenz Voßgätter
8dbab8f62e
Capacity increase for MFE and MFSU. Thanks to LauchInterceptor
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* increase mfe energy storage to 4 million
* increase mfsu energy storage to 100 million
* adjusting mfsu storage to 40 million
* changing javadoc
2021-12-23 01:38:34 +03:00
drcrazy
c868ed13c7
Bump dependencies
2021-12-23 01:34:17 +03:00
drcrazy
0b5d3d183e
Fix deepslate galena ore texture. Closes #2660
2021-12-22 03:16:14 +03:00
Ayutac
68d407544a
Extractor: Fixed Sunflower and added Wither Rose. Thanks to Ayutac
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Sunflower gives 2 dyes normally in-game and the extractor usually doubles the amount, so sunflower giving 2 dyes in Extractor was a bug. Also added dye from Wither Rose (gives 1 dye normally, so here 2).
2021-12-22 00:27:28 +03:00
Lorenz Voßgätter
bdf906c4fc
Fix texture for Greenhouse. Thanks to LauchInterceptor
2021-12-21 01:40:23 +03:00
Lorenz Voßgätter
4e17a341c3
Rubber leaves are mineable with a hoe now ( #2668 ) Thanks to LauchInterceptor
2021-12-21 01:30:56 +03:00
drcrazy
a166affd51
Fix mining speed for unpowered rock cutter. Closes #2597
2021-12-19 23:24:26 +03:00
modmuss50
47eea962a0
Start on recipe serde rewrite
2021-12-19 13:44:46 +00:00
Ayutac
47fe351ecb
Added Silver Armor. Textures by Xanthian. ( #2659 ). Thanks to Ayutac
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Silver is 2 times as durable as gold (still less than iron), -5 of gold's enchantability (still more than diamond and netherite) and cannot pacify/distract piglins. Also, it looks very fancy.
2021-12-19 16:38:05 +03:00
Ayutac
5eab27bead
Fixed activation of root advancement. ( #2658 )
2021-12-19 12:37:50 +00:00
drcrazy
774d42d944
Fixed some warnings
2021-12-19 04:19:46 +03:00
Jose
a0d827fa3b
TR ores fixes ( #2654 ). Thanks to josilo
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* Remove deprecated breakByTool() function. Closes #2609
* Removed leftover unused imports
* Set correct BlockSoundGroup for deepslate ores
* Fix tin tool tag
2021-12-19 03:54:47 +03:00
Ayutac
8d2c181b17
Simplified centrifuging meat with tags ( #2651 ). Thanks to Ayutac
...
* Simplified centrifuging meat with tags
* Fixed Recipe File Name Typo
2021-12-17 21:53:26 +03:00
Jose
06321451b8
Add missing tags to deepslate ores ( #2650 ). Thanks to josilo
2021-12-17 21:37:05 +03:00
equal-l2
dec9b8287d
Fix chainsaws don't work for non-wood materials ( #2646 ). Thanks to equal-l2
2021-12-12 21:10:07 +03:00
xanthian
52e43da3a8
Fix lamps missing textures ( #2634 )
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* Update lamp_incandescent.json
* Update lamp_incandescent_on.json
* Update lamp_led.json
* Update lamp_led_on.json
2021-12-07 12:54:27 +00:00
Technici4n
7d9fb6d414
Use custom tool materials ( #2631 )
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* Use custom tool materials
* Separate jackhammer materials
2021-12-07 12:53:39 +00:00
modmuss50
d7cb40ccbd
Fix disabling ore gen, also disabling rubber tree gen...
2021-12-06 20:35:06 +00:00
xanthian
fb29f4b329
Particle Fix ( #2628 )
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Adds corrected texture for breaking particles for lamps
2021-12-05 00:40:49 +00:00
modmuss50
45e79fe7b3
Fix licenses
2021-12-03 19:02:55 +00:00
modmuss50
f7f8127ba0
Move some smelting and blasting recipes to data gen.
2021-12-03 17:34:42 +00:00
modmuss50
58423c560d
Remove old scripts that were used to generate a lot of the existing data.
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If needed again they should be rewritten using the datagen mod.
2021-12-03 16:00:41 +00:00
modmuss50
89b47b33fd
Add base datagen sourceset
2021-12-03 15:58:43 +00:00
xanthian
f86c7c8202
Animated Generators ( #2624 )
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* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
added orientable variants
* Update advanced_tank_unit.json
* Update basic_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update industrial_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update watermill_top_on.png.mcmeta
add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees
* Update watermill_side_on.png.mcmeta
adds basic 4 frame animation for side, previous 31 frame sprite was stationary
* Add files via upload
animated 4 frame side
* Delete watermill_side_on.png
* Add files via upload
new 4 frame sprite
* Animated generator textures
added generator side animated texture, which also adds to the gas turbine.
Changed the side texture to be static do easily identify the front
updated semi fluid generator top and side textures to be animated, stuck with existing colour palette although it made no sense :P
2021-11-30 12:16:28 +00:00
xanthian
3d3877b5f1
added dragon siphon animated textures ( #2623 ). Thanks to Xanthian
2021-11-28 18:11:17 +03:00
modmuss50
898298b4d1
Remove unused/broken block loot tables.
2021-11-28 14:22:52 +00:00
xanthian
ededc3b9d0
Orientable Tank blocks ( #2618 )
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* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
added orientable variants
* Update advanced_tank_unit.json
* Update basic_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update industrial_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update watermill_top_on.png.mcmeta
add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees
* Update watermill_side_on.png.mcmeta
adds basic 4 frame animation for side, previous 31 frame sprite was stationary
* Add files via upload
animated 4 frame side
* Delete watermill_side_on.png
* Add files via upload
new 4 frame sprite
2021-11-28 14:20:52 +00:00
modmuss50
27c684d376
Add tooltip for ore generation depths.
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Will only work in SP for now, will need to create a packet to send the data from the server.
2021-11-28 14:14:35 +00:00
modmuss50
5ce0881f56
Add config to disable ore and/or rubber tree generation
2021-11-28 13:39:05 +00:00
modmuss50
262473bd69
Fix breaking drain with wrench, closes #2608
2021-11-26 21:14:01 +00:00
modmuss50
3e1f1b394a
Allow covering waterlogged cables. Closes #2610
2021-11-26 21:09:09 +00:00
modmuss50
4a839ae74f
Fix cable covers getting used up in creative.
2021-11-26 21:08:18 +00:00
modmuss50
8b24b8439a
Replace MixinItemRenderer by the new 1.17 vanilla API. Fixes #2602
2021-11-26 21:06:45 +00:00
modmuss50
6c12d752fe
Fix deepslate ores not dropping anything.
2021-11-26 20:16:10 +00:00
modmuss50
3752154bcd
Add a simple tool to visualise ore distribution.
2021-11-26 20:01:08 +00:00
modmuss50
98bfb7b958
Deepslate ore gen improvements.
2021-11-17 23:19:38 +00:00
modmuss50
6f8282b188
Add deepslate ores
2021-11-17 22:40:02 +00:00
modmuss50
dd79effe80
Finish rubber trees.
2021-11-17 21:28:26 +00:00
modmuss50
e1093d782a
First pass at world gen, rubber tree needs further work, ideally depends on fab api changes.
2021-11-16 23:54:31 +00:00
modmuss50
4a2e81550f
Port to 1.18-pre2 without worldgen
2021-11-16 22:38:31 +00:00
KySoto
2fc6856826
Added deepslate variants of vanilla ores ( #2600 )
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* Added deepslate variants of vanilla ores
* Update src/main/resources/data/c/tags/items/lapis_ores.json
Oof thanks for that catch
Co-authored-by: modmuss50 <modmuss50@gmail.com>
* Update coal_ores.json
forgot to add deepslate coal to the tag update
Co-authored-by: KySoto <kysoto2@gmail.com>
Co-authored-by: modmuss50 <modmuss50@gmail.com>
2021-11-11 10:30:15 +03:00
drcrazy
9dad64722c
Fix potted rubber sapling name and drop. Closes #2596
2021-11-10 16:55:10 +03:00
modmuss50
a221d757aa
Dont use fabric impl classes.
2021-11-06 12:32:17 +00:00
nalepamarcin
94ef6d1562
Fix missing hitbox of single block cable ( #2593 )
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It prevented user from destroying last cable piece as it could not
be hit without being connected to other cable or a machine.
Bug was introduced in commit f39c619c
"Fix cable shape computation".
2021-11-03 23:12:04 +01:00
Technici4n
7b4306a883
Fix #2569 : make IDSU work properly with the new energy API ( #2588 )
2021-11-02 15:59:23 +01:00
Technici4n
b300456e77
Fix #2574 : Use the fabric item API for auto input and auto output ( #2585 )
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* Fix #2574 : Use the fabric item API for auto input and auto output
* Only auto-insert at most 4 items at once
2021-10-31 18:14:26 +01:00
Technici4n
5a9d974eda
Fix AE2 recipes: remove old charged certus, add deepslate certus support, fix dupe bugwhen grinding crystals
2021-10-22 18:40:31 +02:00
drcrazy
36203239e1
Cables with different transfer rate shouldn't connect. Closes #2572
2021-10-22 09:11:45 +03:00
Technici4n
165d27cfda
Set creative tank amount to capacity on tick. Fix #2558 . Thanks to Technici4n
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* Set creative tank amount to capacity on tick. Fix #2558 .
* Remove FluidValue.INFINITE
* Was better with the /1000
2021-10-08 08:49:19 +03:00
Technici4n
f39c619c22
Fix cable shape computation. Closes #2435 . Thanks to Technici4n
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* Fix cable shape computation. Closes #2435 .
* Remove unused import
2021-10-08 08:48:11 +03:00
Technici4n
99c46f0a56
Use new AE2 tag for certus quartz crystals
2021-10-03 23:06:56 +02:00
drcrazy
3c050b2105
Use exchangeStack method in fluid pickup.
2021-09-20 14:01:49 +03:00
Justin Vitale
f8c224ecf5
Add closing brackets to fusion reactor state text
2021-09-20 20:04:28 +10:00
drcrazy
4c4881e7e5
Cells should work on caludron. Closes #2490
2021-09-20 05:38:43 +03:00
Dave Smith
6b89b08ff0
Adds compressor recipe for empty cell -> compressed air cell ( #2505 )
2021-09-20 01:50:25 +03:00
Dave Smith
7d85960a4a
Fix 2509; reviewed all ticking entities to ensure consistency in checks ( #2510 )
2021-09-20 01:48:41 +03:00
drcrazy
42f0d5ce42
Smelt iron block to refined iron block. Closes #2487
2021-09-17 23:20:11 +03:00
drcrazy
5261d9f11f
Bauxite should be mined with iron pickaxe. Closes #2489
2021-09-17 22:59:33 +03:00
drcrazy
69626d279b
Sawdust got usage in recipes
2021-09-17 22:33:22 +03:00
Dave Smith
69be970d72
Removed unnecessary getFacingEnum method; super does all this stuff already and is more correct ( #2502 )
2021-09-17 18:28:29 +10:00
Technici4n
9fb725bdc5
Buff solar panels a bit ( #2501 )
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* Buff solar panels
* First two tiers don't produce energy at night
Co-authored-by: Dave Smith <dizzyd@dizzyd.com>
2021-09-16 23:46:07 +02:00
Dave Smith
56dcc4dd16
Add support for solar energy scaling during day ( #2497 )
2021-09-16 23:45:38 +02:00
Dave Smith
dcca103f9a
Fix #2407 : Enable overfill checking on fusion reactor energy stored ( #2495 )
2021-09-16 22:31:54 +02:00
Dave Smith
41422f4a66
Fix #2478 ; make sure to use correct units when calculating fuel usage per tick ( #2499 )
2021-09-16 22:25:02 +02:00
Technici4n
086ad25a47
Network energy cables ( #2493 )
2021-09-16 22:23:41 +02:00
Dave Smith
9d6890946d
Fix issue 2496; don't tick watermill on client side ( #2498 )
2021-09-15 20:40:16 +03:00
modmuss50
8c6a0155e7
Add a basic gametest to test the grinder.
2021-09-01 23:08:42 +01:00
modmuss50
6c3b461e11
Fix build and update deps
2021-09-01 21:17:58 +01:00
Technici4n
3e2b0e11ae
Initial migration to V2 Energy API ( #2474 )
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* Initial Energy API refactor
* Allow charging in energy storage BEs
* Remove maven for experimental fabric
Co-authored-by: modmuss50 <modmuss50@gmail.com>
2021-09-01 21:14:15 +01:00
drcrazy
a9850d0d61
Rock cutter is available earlier for ppl used to modded ore doubling. Closes #2463
2021-08-14 01:11:12 +03:00
drcrazy
7d415eb163
Smelt raw iridium in Industrial Blast Furnace. Closes #2467
2021-08-14 00:21:18 +03:00
drcrazy
cb747b0b67
Raw metal blocks are now smeltable. Closes #2446
2021-08-14 00:09:13 +03:00
drcrazy
38aaeabf3c
Fix powered tools combat stats. Closes #2468
2021-08-12 17:22:43 +03:00
Technici4n
fd9d776b43
Initial move to the fabric fluid API ( #2465 )
2021-08-05 20:51:11 +01:00
modmuss50
482fe4f01f
Update Trinkets api
2021-07-23 00:43:57 +01:00
modmuss50
548c12eee8
Cleanup worldgen code, should fix a lot of issues with other mods. Configuration will come later.
2021-07-20 20:16:10 +01:00
modmuss50
08e504a607
Update Gradle, loom. Give it more memory.
2021-07-20 19:15:03 +01:00
modmuss50
66c70e7e96
Fix conflicts with mojang's mappings
2021-07-20 19:03:30 +01:00
modmuss50
2ae5e8ff5b
Finish 1.17.1 port
2021-07-20 19:01:38 +01:00
drcrazy
08a2cdb081
First pass on 1.17.1 update. 13 errors left
2021-07-20 03:38:43 +03:00
drcrazy
3edf36e0ef
Decrease carbon footprint of Solid fuel generator. Improvement due to #2403
2021-07-19 21:04:45 +03:00
drcrazy
0932b86811
Revert fix for corner. I was looking on a wrong line on debug screen. Closes #2450
2021-07-19 16:40:46 +03:00
drcrazy
cb6c6337a8
Fix some warnings.
2021-07-19 16:15:49 +03:00
drcrazy
9cb90bb56d
Bronze small dust is gone.
2021-07-19 10:55:40 +03:00