Ayutac
5eab27bead
Fixed activation of root advancement. ( #2658 )
2021-12-19 12:37:50 +00:00
drcrazy
774d42d944
Fixed some warnings
2021-12-19 04:19:46 +03:00
Jose
a0d827fa3b
TR ores fixes ( #2654 ). Thanks to josilo
...
* Remove deprecated breakByTool() function. Closes #2609
* Removed leftover unused imports
* Set correct BlockSoundGroup for deepslate ores
* Fix tin tool tag
2021-12-19 03:54:47 +03:00
Ayutac
8d2c181b17
Simplified centrifuging meat with tags ( #2651 ). Thanks to Ayutac
...
* Simplified centrifuging meat with tags
* Fixed Recipe File Name Typo
2021-12-17 21:53:26 +03:00
Jose
06321451b8
Add missing tags to deepslate ores ( #2650 ). Thanks to josilo
2021-12-17 21:37:05 +03:00
equal-l2
dec9b8287d
Fix chainsaws don't work for non-wood materials ( #2646 ). Thanks to equal-l2
2021-12-12 21:10:07 +03:00
modmuss50
5fffac8ec1
beta 4
2021-12-07 13:01:27 +00:00
xanthian
52e43da3a8
Fix lamps missing textures ( #2634 )
...
* Update lamp_incandescent.json
* Update lamp_incandescent_on.json
* Update lamp_led.json
* Update lamp_led_on.json
2021-12-07 12:54:27 +00:00
Technici4n
7d9fb6d414
Use custom tool materials ( #2631 )
...
* Use custom tool materials
* Separate jackhammer materials
2021-12-07 12:53:39 +00:00
modmuss50
ce18aab73d
Minor cleanup
2021-12-07 12:51:14 +00:00
modmuss50
b828e81116
Hopefully fix generated resources missing from the jar.
...
Needs further work, but hopefully this will do for now.
2021-12-07 12:50:24 +00:00
modmuss50
bb42a0ccbb
Beta 3
2021-12-06 20:36:05 +00:00
modmuss50
d7cb40ccbd
Fix disabling ore gen, also disabling rubber tree gen...
2021-12-06 20:35:06 +00:00
modmuss50
eb14061349
Fix incorrect jar name.
2021-12-06 11:56:07 +00:00
xanthian
fb29f4b329
Particle Fix ( #2628 )
...
Adds corrected texture for breaking particles for lamps
2021-12-05 00:40:49 +00:00
modmuss50
45e79fe7b3
Fix licenses
2021-12-03 19:02:55 +00:00
modmuss50
f7f8127ba0
Move some smelting and blasting recipes to data gen.
2021-12-03 17:34:42 +00:00
modmuss50
58423c560d
Remove old scripts that were used to generate a lot of the existing data.
...
If needed again they should be rewritten using the datagen mod.
2021-12-03 16:00:41 +00:00
modmuss50
89b47b33fd
Add base datagen sourceset
2021-12-03 15:58:43 +00:00
modmuss50
b836f9641a
rc4
2021-11-30 12:16:53 +00:00
xanthian
f86c7c8202
Animated Generators ( #2624 )
...
* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
added orientable variants
* Update advanced_tank_unit.json
* Update basic_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update industrial_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update watermill_top_on.png.mcmeta
add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees
* Update watermill_side_on.png.mcmeta
adds basic 4 frame animation for side, previous 31 frame sprite was stationary
* Add files via upload
animated 4 frame side
* Delete watermill_side_on.png
* Add files via upload
new 4 frame sprite
* Animated generator textures
added generator side animated texture, which also adds to the gas turbine.
Changed the side texture to be static do easily identify the front
updated semi fluid generator top and side textures to be animated, stuck with existing colour palette although it made no sense :P
2021-11-30 12:16:28 +00:00
xanthian
3d3877b5f1
added dragon siphon animated textures ( #2623 ). Thanks to Xanthian
2021-11-28 18:11:17 +03:00
modmuss50
5c4a2587cb
Update github api
2021-11-28 14:53:01 +00:00
modmuss50
068c0f61f5
5.1.0-beta.1
2021-11-28 14:39:51 +00:00
modmuss50
c0c6724cd5
Update CF mc version.
2021-11-28 14:36:58 +00:00
modmuss50
898298b4d1
Remove unused/broken block loot tables.
2021-11-28 14:22:52 +00:00
xanthian
954756ed77
1.18 watermill ( #2619 )
...
* Update watermill_top_on.png.mcmeta
add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees
* Update watermill_side_on.png.mcmeta
adds basic 4 frame animation for side, previous 31 frame sprite was stationary
* Add files via upload
animated 4 frame side
* Delete watermill_side_on.png
* Add files via upload
new 4 frame sprite
2021-11-28 14:22:16 +00:00
xanthian
ededc3b9d0
Orientable Tank blocks ( #2618 )
...
* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
* Update industrial_tank_unit.json
added orientable variants
* Update advanced_tank_unit.json
* Update basic_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update industrial_tank_unit.json
* Update basic_tank_unit.json
* Update advanced_tank_unit.json
* Update creative_tank_unit.json
* Update quantum_tank_unit.json
* Update watermill_top_on.png.mcmeta
add additional frames from the sprite, mill animation completes a continuous 360 degree motion rather than back and forth 180 degrees
* Update watermill_side_on.png.mcmeta
adds basic 4 frame animation for side, previous 31 frame sprite was stationary
* Add files via upload
animated 4 frame side
* Delete watermill_side_on.png
* Add files via upload
new 4 frame sprite
2021-11-28 14:20:52 +00:00
modmuss50
76e11b4e5a
Fix #2620
2021-11-28 14:16:28 +00:00
modmuss50
27c684d376
Add tooltip for ore generation depths.
...
Will only work in SP for now, will need to create a packet to send the data from the server.
2021-11-28 14:14:35 +00:00
modmuss50
5ce0881f56
Add config to disable ore and/or rubber tree generation
2021-11-28 13:39:05 +00:00
modmuss50
262473bd69
Fix breaking drain with wrench, closes #2608
2021-11-26 21:14:01 +00:00
modmuss50
3e1f1b394a
Allow covering waterlogged cables. Closes #2610
2021-11-26 21:09:09 +00:00
modmuss50
4a839ae74f
Fix cable covers getting used up in creative.
2021-11-26 21:08:18 +00:00
modmuss50
8b24b8439a
Replace MixinItemRenderer by the new 1.17 vanilla API. Fixes #2602
2021-11-26 21:06:45 +00:00
modmuss50
f500b5ddff
Remove MixinWorldRenderer and replace with a fabric api. Fixes #2603
2021-11-26 20:31:22 +00:00
modmuss50
90b119cfe6
Update mixin compat level
2021-11-26 20:17:14 +00:00
modmuss50
6c12d752fe
Fix deepslate ores not dropping anything.
2021-11-26 20:16:10 +00:00
modmuss50
e9a79571e0
Fix dead links in readme
2021-11-26 20:01:59 +00:00
modmuss50
3752154bcd
Add a simple tool to visualise ore distribution.
2021-11-26 20:01:08 +00:00
modmuss50
b5004d3c85
1.18-rc3
2021-11-26 18:38:51 +00:00
modmuss50
4eccb0100e
Update release.yml to no longer use github PAT
2021-11-25 16:18:29 +00:00
modmuss50
1d148fc63e
pre5 and REI 7
2021-11-21 11:50:00 +00:00
modmuss50
83d222202a
Bump version, not for release.
2021-11-17 23:22:24 +00:00
modmuss50
98bfb7b958
Deepslate ore gen improvements.
2021-11-17 23:19:38 +00:00
modmuss50
6f8282b188
Add deepslate ores
2021-11-17 22:40:02 +00:00
modmuss50
dd79effe80
Finish rubber trees.
2021-11-17 21:28:26 +00:00
modmuss50
b98667e11f
1.18-pre4
2021-11-17 21:01:36 +00:00
modmuss50
e1093d782a
First pass at world gen, rubber tree needs further work, ideally depends on fab api changes.
2021-11-16 23:54:31 +00:00
modmuss50
4a2e81550f
Port to 1.18-pre2 without worldgen
2021-11-16 22:38:31 +00:00