Added isided for PlateCuttingMachine

This commit is contained in:
Gig 2015-06-08 23:38:15 +01:00
parent b4219f25ed
commit ff61878bfb

View file

@ -4,15 +4,18 @@ import ic2.api.energy.prefab.BasicSink;
import ic2.api.energy.tile.IEnergyTile;
import ic2.api.tile.IWrenchable;
import net.minecraft.entity.player.EntityPlayer;
import net.minecraft.inventory.IInventory;
import net.minecraft.inventory.ISidedInventory;
import net.minecraft.item.ItemStack;
import net.minecraft.nbt.NBTTagCompound;
import net.minecraftforge.common.util.ForgeDirection;
import techreborn.api.recipe.RecipeCrafter;
import techreborn.init.ModBlocks;
import techreborn.util.Inventory;
import java.util.List;
public class TilePlateCuttingMachine extends TileMachineBase implements IWrenchable, IEnergyTile {
public class TilePlateCuttingMachine extends TileMachineBase implements IWrenchable, IEnergyTile, IInventory, ISidedInventory {
public int tickTime;
public BasicSink energy;
@ -123,6 +126,87 @@ public class TilePlateCuttingMachine extends TileMachineBase implements IWrencha
energy.onChunkUnload();
super.onChunkUnload();
}
@Override
public int getSizeInventory() {
return inventory.getSizeInventory();
}
@Override
public ItemStack getStackInSlot(int slot) {
return inventory.getStackInSlot(slot);
}
@Override
public ItemStack decrStackSize(int slot, int amount) {
return inventory.decrStackSize(slot, amount);
}
@Override
public ItemStack getStackInSlotOnClosing(int slot) {
return inventory.getStackInSlotOnClosing(slot);
}
@Override
public void setInventorySlotContents(int slot, ItemStack stack) {
inventory.setInventorySlotContents(slot, stack);
}
@Override
public String getInventoryName() {
return inventory.getInventoryName();
}
@Override
public boolean hasCustomInventoryName() {
return inventory.hasCustomInventoryName();
}
@Override
public int getInventoryStackLimit() {
return inventory.getInventoryStackLimit();
}
@Override
public boolean isUseableByPlayer(EntityPlayer player) {
return inventory.isUseableByPlayer(player);
}
@Override
public void openInventory() {
inventory.openInventory();
}
@Override
public void closeInventory() {
inventory.closeInventory();
}
@Override
public boolean isItemValidForSlot(int slot, ItemStack stack) {
return inventory.isItemValidForSlot(slot, stack);
}
// ISidedInventory
@Override
public int[] getAccessibleSlotsFromSide(int side)
{
return side == ForgeDirection.DOWN.ordinal() ? new int[]{0, 1} : new int[]{0, 1};
}
@Override
public boolean canInsertItem(int slotIndex, ItemStack itemStack, int side)
{
if (slotIndex == 1)
return false;
return isItemValidForSlot(slotIndex, itemStack);
}
@Override
public boolean canExtractItem(int slotIndex, ItemStack itemStack, int side)
{
return slotIndex == 1;
}
}