Some more work on fluid pipe rendering, I may recode it

This commit is contained in:
modmuss50 2016-05-09 16:33:36 +01:00
parent 9fa77d31d8
commit fd95cf7141
4 changed files with 138 additions and 30 deletions
src/main/java/techreborn/client/render/parts

View file

@ -27,7 +27,7 @@ public class ClientPartModelBakery
new RenderCablePart(type));
}
event.getModelRegistry().putObject(
new ModelResourceLocation("techreborn:fluidpipe"),
new ModelResourceLocation("techreborn:fluidpipe#multipart"),
new RenderFluidPipePart());
}

View file

@ -10,6 +10,7 @@ import org.lwjgl.util.vector.Vector3f;
import reborncore.common.misc.vecmath.Vecs3dCube;
import techreborn.parts.fluidPipes.MultipartFluidPipe;
import java.lang.reflect.Array;
import java.util.ArrayList;
import java.util.Collections;
import java.util.List;
@ -36,30 +37,116 @@ public class RenderFluidPipePart implements IBakedModel {
(float) cube.getMaxZ(), (float) cube.getMaxY()}, 0);
face = new BlockPartFace(null, 0, "", uv);
}
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMinY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.DOWN, modelRotation, null, true, true));// down
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMaxY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.UP, modelRotation, null, true, true));// up
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.NORTH, modelRotation, null, true, true));// north
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMaxZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.SOUTH, modelRotation, null, true, true));// south
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMaxX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.EAST, modelRotation, null, true, true));// east
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMinX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.WEST, modelRotation, null, true, true));// west
if (dir == null) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMinY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.DOWN, modelRotation, null, true, true));// down
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMaxY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.UP, modelRotation, null, true, true));// up
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.NORTH, modelRotation, null, true, true));// north
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMaxZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.SOUTH, modelRotation, null, true, true));// south
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMaxX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.EAST, modelRotation, null, true, true));// east
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMinX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.WEST, modelRotation, null, true, true));// west
} else {
if (dir != EnumFacing.DOWN) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMinY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.DOWN, modelRotation, null, true, true));// down
}
if (dir != EnumFacing.UP) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMaxY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.UP, modelRotation, null, true, true));// up
}
if (dir != EnumFacing.NORTH) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.NORTH, modelRotation, null, true, true));// north
}
if (dir != EnumFacing.SOUTH) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMaxZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.SOUTH, modelRotation, null, true, true));// south
}
if (dir != EnumFacing.EAST) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMaxX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.EAST, modelRotation, null, true, true));// east
}
if (dir != EnumFacing.WEST) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMinX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.WEST, modelRotation, null, true, true));// west
}
}
}
public void addCulledCubeToList(Vecs3dCube cube, ArrayList<BakedQuad> list, BlockPartFace face,
ModelRotation modelRotation, TextureAtlasSprite cubeTexture, List<EnumFacing> dirs) {
BlockFaceUV uv = new BlockFaceUV(new float[]{(float) cube.getMinX(), (float) cube.getMinY(),
(float) cube.getMaxX(), (float) cube.getMaxY()}, 0);
face = new BlockPartFace(null, 0, "", uv);
if (dirs.contains(EnumFacing.DOWN)) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMinY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.DOWN, modelRotation, null, true, true));// down
}
if (dirs.contains(EnumFacing.UP)) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMaxY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.UP, modelRotation, null, true, true));// up
}
if (dirs.contains(EnumFacing.NORTH)) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.NORTH, modelRotation, null, true, true));// north
}
if (dirs.contains(EnumFacing.SOUTH)) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMaxZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.SOUTH, modelRotation, null, true, true));// south
}
if (dirs.contains(EnumFacing.EAST)) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMaxX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMaxX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.EAST, modelRotation, null, true, true));// east
}
if (dirs.contains(EnumFacing.WEST)) {
list.add(faceBakery.makeBakedQuad(
new Vector3f((float) cube.getMinX(), (float) cube.getMinY(), (float) cube.getMinZ()),
new Vector3f((float) cube.getMinX(), (float) cube.getMaxY(), (float) cube.getMaxZ()), face, cubeTexture,
EnumFacing.WEST, modelRotation, null, true, true));// west
}
}
@Override
@ -73,8 +160,29 @@ public class RenderFluidPipePart implements IBakedModel {
if (side != null) {
return Collections.emptyList();
}
addCubeToList(new Vecs3dCube(thickness, thickness, thickness, lastThickness, lastThickness, lastThickness),
list, face, ModelRotation.X0_Y0, texture, null);
//TODO recode the fuck out of this
ArrayList<EnumFacing> dirs = new ArrayList<>();
if(!state.getValue(MultipartFluidPipe.DOWN)){
dirs.add(EnumFacing.DOWN);
}
if(!state.getValue(MultipartFluidPipe.UP)){
dirs.add(EnumFacing.UP);
}
if(!state.getValue(MultipartFluidPipe.NORTH)){
dirs.add(EnumFacing.NORTH);
}
if(!state.getValue(MultipartFluidPipe.SOUTH)){
dirs.add(EnumFacing.SOUTH);
}
if(!state.getValue(MultipartFluidPipe.EAST)){
dirs.add(EnumFacing.EAST);
}
if(!state.getValue(MultipartFluidPipe.WEST)){
dirs.add(EnumFacing.WEST);
}
addCulledCubeToList(new Vecs3dCube(thickness, thickness, thickness, lastThickness, lastThickness, lastThickness),
list, face, ModelRotation.X0_Y0, texture, dirs);
if (state != null) {
if (state.getValue(MultipartFluidPipe.UP)) {
addCubeToList(new Vecs3dCube(thickness, lastThickness, thickness, lastThickness, 16.0, lastThickness),