A few little things added to chunk loader
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1826927149
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1 changed files with 20 additions and 1 deletions
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@ -4,15 +4,34 @@ import ic2.api.energy.prefab.BasicSink;
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import ic2.api.tile.IWrenchable;
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import ic2.api.tile.IWrenchable;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.entity.player.EntityPlayer;
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import net.minecraft.item.ItemStack;
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import net.minecraft.item.ItemStack;
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import techreborn.config.ConfigTechReborn;
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import techreborn.init.ModBlocks;
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import techreborn.init.ModBlocks;
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import techreborn.util.Inventory;
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import techreborn.util.Inventory;
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public class TileChunkLoader extends TileMachineBase implements IWrenchable{
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public class TileChunkLoader extends TileMachineBase implements IWrenchable{
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public int tickTime;
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public BasicSink energy;
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public BasicSink energy;
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public Inventory inventory = new Inventory(1, "TileChunkLoader", 64);
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public Inventory inventory = new Inventory(1, "TileChunkLoader", 64);
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public boolean isRunning;
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public int tickTime;
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public int euTick = 32;
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public TileChunkLoader()
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{
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energy = new BasicSink(this, 1000,
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1);
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}
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@Override
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public void updateEntity()
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{
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super.updateEntity();
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energy.updateEntity();
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}
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@Override
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@Override
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public boolean wrenchCanSetFacing(EntityPlayer entityPlayer, int side)
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public boolean wrenchCanSetFacing(EntityPlayer entityPlayer, int side)
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