ModSounds refactored to follow items, blocks and fluids

This commit is contained in:
drcrazy 2019-07-26 11:45:30 +03:00
parent 316def3086
commit f06e1a8673
4 changed files with 24 additions and 30 deletions

View file

@ -26,7 +26,9 @@ package techreborn.utils;
import net.minecraft.block.Block;
import net.minecraft.item.Item;
import net.minecraft.sound.SoundEvent;
import net.minecraft.util.Identifier;
import net.minecraft.util.registry.Registry;
import reborncore.RebornRegistry;
import techreborn.TechReborn;
@ -40,4 +42,9 @@ public class InitUtils {
RebornRegistry.registerIdent(block, new Identifier(TechReborn.MOD_ID, name));
return block;
}
public static SoundEvent setup(String name) {
Identifier identifier = new Identifier(TechReborn.MOD_ID, name);
return Registry.register(Registry.SOUND_EVENT, identifier, new SoundEvent(identifier));
}
}