Fix lamp not shining on north. Closes #2371
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2 changed files with 16 additions and 5 deletions
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@ -161,10 +161,7 @@ public class CableBlockEntity extends BlockEntity
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// Tickable
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// Tickable
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@Override
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@Override
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public void tick(World world, BlockPos pos, BlockState state, CableBlockEntity blockEntity2) {
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public void tick(World world, BlockPos pos, BlockState state, CableBlockEntity blockEntity2) {
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if (world == null) {
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if (world == null || world.isClient) {
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return;
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}
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if (world.isClient) {
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return;
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return;
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}
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}
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@ -37,6 +37,7 @@ import reborncore.common.powerSystem.PowerAcceptorBlockEntity;
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import team.reborn.energy.EnergySide;
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import team.reborn.energy.EnergySide;
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import techreborn.blocks.lighting.LampBlock;
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import techreborn.blocks.lighting.LampBlock;
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import techreborn.init.TRBlockEntities;
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import techreborn.init.TRBlockEntities;
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import techreborn.init.TRContent;
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public class LampBlockEntity extends PowerAcceptorBlockEntity implements IToolDrop {
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public class LampBlockEntity extends PowerAcceptorBlockEntity implements IToolDrop {
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@ -71,7 +72,7 @@ public class LampBlockEntity extends PowerAcceptorBlockEntity implements IToolDr
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@Override
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@Override
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protected boolean canAcceptEnergy(EnergySide side) {
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protected boolean canAcceptEnergy(EnergySide side) {
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return side == EnergySide.UNKNOWN || getFacing().getOpposite() != Direction.values()[side.ordinal()];
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return side == EnergySide.UNKNOWN || getFacing().getOpposite() == Direction.values()[side.ordinal()];
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}
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}
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@Override
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@Override
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@ -94,9 +95,22 @@ public class LampBlockEntity extends PowerAcceptorBlockEntity implements IToolDr
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return 32;
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return 32;
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}
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}
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//MachineBaseBlockEntity
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@Override
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public Direction getFacing(){
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if (world == null){
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return Direction.NORTH;
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}
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return LampBlock.getFacing(world.getBlockState(pos));
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}
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// IToolDrop
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// IToolDrop
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@Override
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@Override
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public ItemStack getToolDrop(final PlayerEntity entityPlayer) {
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public ItemStack getToolDrop(final PlayerEntity entityPlayer) {
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// I know it is weird. But world is nullable
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if (world == null) {
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return new ItemStack(TRContent.Machine.LAMP_INCANDESCENT.block);
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}
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return new ItemStack(world.getBlockState(pos).getBlock());
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return new ItemStack(world.getBlockState(pos).getBlock());
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}
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}
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}
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}
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