Fixed stack issue with Quantum/Digital Chest

This commit is contained in:
gigabit101 2015-11-12 20:12:15 +00:00
parent 7e07320844
commit d9654782fe
2 changed files with 6 additions and 7 deletions

View file

@ -54,7 +54,7 @@ public class TileDigitalChest extends TileMachineBase implements IInventory,
if (getStackInSlot(0) != null)
{
if (storedItem == null && getStackInSlot(1) == null)
if (storedItem == null)
{
storedItem = getStackInSlot(0);
setInventorySlotContents(0, null);