Fix incorrect usage of item stack checking
I have no idea how they worked without issue for this long :D
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10 changed files with 21 additions and 21 deletions
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@ -136,7 +136,7 @@ public class TileRollingMachine extends TilePowerAcceptor
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currentRecipeOutput = RollingMachineRecipe.instance.findMatchingRecipeOutput(craftMatrix, world);
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if (!currentRecipeOutput.isEmpty()) {
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boolean hasCrafted = false;
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if (inventory.getStackInSlot(outputSlot) == ItemStack.EMPTY) {
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if (inventory.getStackInSlot(outputSlot).isEmpty()) {
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inventory.setInventorySlotContents(outputSlot, currentRecipeOutput);
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tickTime = 0;
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hasCrafted = true;
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