Fix incorrect usage of item stack checking

I have no idea how they worked without issue for this long :D
This commit is contained in:
modmuss50 2018-06-25 12:34:13 +01:00
parent 96d78c11a8
commit d4a43d24a1
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GPG key ID: 773D17BE8BF49C82
10 changed files with 21 additions and 21 deletions

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@ -136,7 +136,7 @@ public class TileRollingMachine extends TilePowerAcceptor
currentRecipeOutput = RollingMachineRecipe.instance.findMatchingRecipeOutput(craftMatrix, world);
if (!currentRecipeOutput.isEmpty()) {
boolean hasCrafted = false;
if (inventory.getStackInSlot(outputSlot) == ItemStack.EMPTY) {
if (inventory.getStackInSlot(outputSlot).isEmpty()) {
inventory.setInventorySlotContents(outputSlot, currentRecipeOutput);
tickTime = 0;
hasCrafted = true;