Fix incorrect usage of item stack checking

I have no idea how they worked without issue for this long :D
This commit is contained in:
modmuss50 2018-06-25 12:34:13 +01:00
parent 96d78c11a8
commit d4a43d24a1
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GPG key ID: 773D17BE8BF49C82
10 changed files with 21 additions and 21 deletions

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@ -71,7 +71,7 @@ public class ItemLithiumBatpack extends ItemArmor implements IEnergyItemInfo {
IEnergyStorage capEnergy = itemStack.getCapability(CapabilityEnergy.ENERGY, null);
for (int i = 0; i < player.inventory.getSizeInventory(); i++) {
if (player.inventory.getStackInSlot(i) != ItemStack.EMPTY) {
if (!player.inventory.getStackInSlot(i).isEmpty()) {
ItemStack item = player.inventory.getStackInSlot(i);
if (!item.hasCapability(CapabilityEnergy.ENERGY, null)) {
continue;