Fix incorrect usage of item stack checking

I have no idea how they worked without issue for this long :D
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modmuss50 2018-06-25 12:34:13 +01:00
parent 96d78c11a8
commit d4a43d24a1
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GPG key ID: 773D17BE8BF49C82
10 changed files with 21 additions and 21 deletions

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@ -41,7 +41,7 @@ public class TRTickHandler {
@SubscribeEvent(priority = EventPriority.NORMAL, receiveCanceled = true)
public void onPlayerTick(TickEvent.PlayerTickEvent e) {
EntityPlayer player = e.player;
Item chestslot = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST) != ItemStack.EMPTY
Item chestslot = !player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).isEmpty()
? player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).getItem() : null;
if (previouslyWearing != chestslot && previouslyWearing == ModItems.CLOAKING_DEVICE && player.isInvisible()