Fix incorrect usage of item stack checking
I have no idea how they worked without issue for this long :D
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10 changed files with 21 additions and 21 deletions
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@ -87,7 +87,7 @@ public class TechRebornDevCommand extends CommandBase {
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}
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} else if ("getname".equals(args[0])) {
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EntityPlayer player = (EntityPlayer) sender;
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if (player.getHeldItem(EnumHand.MAIN_HAND) != ItemStack.EMPTY) {
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if (!player.getHeldItem(EnumHand.MAIN_HAND).isEmpty()) {
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sender.sendMessage(new TextComponentString(player.getHeldItem(EnumHand.MAIN_HAND).getItem().getRegistryName() + ":" + player.getHeldItem(EnumHand.MAIN_HAND).getItemDamage()));
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} else {
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sender.sendMessage(new TextComponentString("hold an item!"));
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