Fix incorrect usage of item stack checking

I have no idea how they worked without issue for this long :D
This commit is contained in:
modmuss50 2018-06-25 12:34:13 +01:00
parent 96d78c11a8
commit d4a43d24a1
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GPG key ID: 773D17BE8BF49C82
10 changed files with 21 additions and 21 deletions

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@ -87,7 +87,7 @@ public class TechRebornDevCommand extends CommandBase {
}
} else if ("getname".equals(args[0])) {
EntityPlayer player = (EntityPlayer) sender;
if (player.getHeldItem(EnumHand.MAIN_HAND) != ItemStack.EMPTY) {
if (!player.getHeldItem(EnumHand.MAIN_HAND).isEmpty()) {
sender.sendMessage(new TextComponentString(player.getHeldItem(EnumHand.MAIN_HAND).getItem().getRegistryName() + ":" + player.getHeldItem(EnumHand.MAIN_HAND).getItemDamage()));
} else {
sender.sendMessage(new TextComponentString("hold an item!"));