Fix incorrect usage of item stack checking
I have no idea how they worked without issue for this long :D
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10 changed files with 21 additions and 21 deletions
src/main/java/techreborn/client
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@ -37,7 +37,7 @@ public class ClientEventHandler {
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@SubscribeEvent
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public static void renderPlayer(RenderPlayerEvent.Pre event) {
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EntityPlayer player = event.getEntityPlayer();
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Item chestslot = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST) != ItemStack.EMPTY
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Item chestslot = !player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).isEmpty()
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? player.getItemStackFromSlot(EntityEquipmentSlot.CHEST).getItem() : null;
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if (chestslot != null && chestslot == ModItems.CLOAKING_DEVICE) {
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event.setCanceled(true);
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