Load recipes a bit earlier to fix some issues with crafttweaker, hopefully this doesnt break anything thing else. Fixes #1520
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1 changed files with 10 additions and 2 deletions
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@ -25,14 +25,17 @@
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package techreborn;
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import net.minecraft.block.BlockDispenser;
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import net.minecraft.item.crafting.IRecipe;
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import net.minecraft.util.ResourceLocation;
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import net.minecraft.world.gen.structure.MapGenStructureIO;
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import net.minecraftforge.common.MinecraftForge;
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import net.minecraftforge.event.RegistryEvent;
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import net.minecraftforge.fluids.FluidRegistry;
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import net.minecraftforge.fml.common.Loader;
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import net.minecraftforge.fml.common.Mod;
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import net.minecraftforge.fml.common.SidedProxy;
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import net.minecraftforge.fml.common.event.*;
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import net.minecraftforge.fml.common.eventhandler.EventPriority;
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import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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import net.minecraftforge.fml.common.network.NetworkRegistry;
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import net.minecraftforge.fml.common.registry.EntityRegistry;
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@ -121,10 +124,15 @@ public class Core {
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logHelper.info("PreInitialization Complete");
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}
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@Mod.EventHandler
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public void init(FMLInitializationEvent event) throws IllegalAccessException, InstantiationException {
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@SubscribeEvent(priority = EventPriority.LOW)//LOW is used as we want it to load as late as possible, but before crafttweaker
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public void registerRecipes(RegistryEvent.Register<IRecipe> event){
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//Register ModRecipes
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ModRecipes.init();
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}
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@Mod.EventHandler
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public void init(FMLInitializationEvent event) throws IllegalAccessException, InstantiationException {
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// Registers Chest Loot
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// ModLoot.init();
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// Sounds
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