fix #2318 - Ensure registry result is not null before rendering.
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1 changed files with 10 additions and 1 deletions
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@ -35,6 +35,7 @@ import me.shedaniel.rei.api.widgets.Widgets;
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import me.shedaniel.rei.gui.widget.EntryWidget;
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import me.shedaniel.rei.gui.widget.Widget;
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import me.shedaniel.rei.impl.RenderingEntry;
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import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandler;
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import net.fabricmc.fabric.api.client.render.fluid.v1.FluidRenderHandlerRegistry;
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import net.minecraft.client.MinecraftClient;
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import net.minecraft.client.gui.DrawableHelper;
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@ -389,7 +390,15 @@ public class ReiPlugin implements REIPluginV0 {
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public void drawFluid(MatrixStack matrixStack, Fluid fluid, int drawHeight, int x, int y, int width, int height) {
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MinecraftClient.getInstance().getTextureManager().bindTexture(SpriteAtlasTexture.BLOCK_ATLAS_TEXTURE);
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y += height;
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final Sprite sprite = FluidRenderHandlerRegistry.INSTANCE.get(fluid).getFluidSprites(MinecraftClient.getInstance().world, BlockPos.ORIGIN, fluid.getDefaultState())[0];
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FluidRenderHandler handler = FluidRenderHandlerRegistry.INSTANCE.get(fluid);
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// If registry can't find it, don't render.
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if(handler == null){
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return;
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}
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final Sprite sprite = handler.getFluidSprites(MinecraftClient.getInstance().world, BlockPos.ORIGIN, fluid.getDefaultState())[0];
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int color = FluidRenderHandlerRegistry.INSTANCE.get(fluid).getFluidColor(MinecraftClient.getInstance().world, BlockPos.ORIGIN, fluid.getDefaultState());
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final int iconHeight = sprite.getHeight();
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