Renamed some fluids to keep underscores so Prospector can read them.

This commit is contained in:
drcrazy 2019-08-08 00:38:30 +03:00
parent 4c25ba221c
commit ce56a1da31
116 changed files with 173 additions and 173 deletions

View file

@ -34,7 +34,7 @@ import reborncore.common.fluid.*;
import techreborn.TechReborn;
public enum ModFluids {
BERYLIUM,
BERYLLIUM,
CALCIUM,
CALCIUM_CARBONATE,
CARBON,
@ -46,7 +46,7 @@ public enum ModFluids {
ELECTROLYZED_WATER,
GLYCERYL,
HELIUM,
HELIUM_3,
HELIUM3,
HELIUMPLASMA,
HYDROGEN,
LITHIUM,
@ -57,13 +57,13 @@ public enum ModFluids {
NITROCOAL_FUEL,
NITROFUEL,
NITROGEN,
NITROGENDIOXIDE,
NITROGEN_DIOXIDE,
OIL,
POTASSIUM,
SILICON,
SODIUM,
SODIUM_SULFIDE,
SODIUMPERSULFATE,
SODIUM_PERSULFATE,
SULFUR,
SULFURIC_ACID,
TRITIUM,
@ -77,11 +77,11 @@ public enum ModFluids {
private final Identifier identifier;
ModFluids() {
this.identifier = new Identifier(TechReborn.MOD_ID, this.name().replace("_", "").toLowerCase());
this.identifier = new Identifier(TechReborn.MOD_ID, this.toString().toLowerCase());
FluidSettings fluidSettings = FluidSettings.create();
Identifier texture = new Identifier(TechReborn.MOD_ID, "block/fluids/" + this.name().replace("_", "").toLowerCase() + "_flowing");
Identifier texture = new Identifier(TechReborn.MOD_ID, "block/fluids/" + this.toString().toLowerCase() + "_flowing");
fluidSettings.setStillTexture(texture);
fluidSettings.setFlowingTexture(texture);