Re-enabled shield hud rendering
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@ -53,7 +53,6 @@ public class ChargeHud
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EntityPlayer player = mc.thePlayer;
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EntityPlayer player = mc.thePlayer;
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ItemStack armorstack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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ItemStack armorstack = player.getItemStackFromSlot(EntityEquipmentSlot.CHEST);
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ItemStack offHandstack = player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
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ItemStack offHandstack = player.getItemStackFromSlot(EntityEquipmentSlot.OFFHAND);
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offHandstack = null;
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ItemStack stack = mc.thePlayer.inventory.getCurrentItem();
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ItemStack stack = mc.thePlayer.inventory.getCurrentItem();
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int y = 5;
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int y = 5;
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