Fix GasTurbine activate state and fix fluid amount sync
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1 changed files with 24 additions and 16 deletions
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@ -106,31 +106,39 @@ public class TileGasTurbine extends TilePowerAcceptor implements IWrenchable, II
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@Override
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public void updateEntity() {
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super.updateEntity();
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if (!world.isRemote) {
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FluidUtils.drainContainers(tank, inventory, 0, 1);
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tank.compareAndUpdate();
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if (!this.world.isRemote) {
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if (FluidUtils.drainContainers(this.tank, this.inventory, 0, 1))
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this.syncWithAll();
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}
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if (tank.getFluidAmount() > 0 && getMaxPower() - getEnergy() >= euTick) {
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Integer euPerBucket = fluids.get(tank.getFluidType().getName());
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if (this.tank.getFluidAmount() > 0 && this.getMaxPower() - this.getEnergy() >= TileGasTurbine.euTick) {
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final Integer euPerBucket = this.fluids.get(this.tank.getFluidType().getName());
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// float totalTicks = (float)euPerBucket / 8f; //x eu per bucket / 8
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// eu per tick
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// float millibucketsPerTick = 1000f / totalTicks;
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float millibucketsPerTick = 16000f / (float) euPerBucket;
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pendingWithdraw += millibucketsPerTick;
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final float millibucketsPerTick = 16000f / (float) euPerBucket;
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this.pendingWithdraw += millibucketsPerTick;
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int currentWithdraw = (int) pendingWithdraw; // float --> int
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final int currentWithdraw = (int) this.pendingWithdraw; // float -->
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// int
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// conversion floors
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// the float
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pendingWithdraw -= currentWithdraw;
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this.pendingWithdraw -= currentWithdraw;
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tank.drain(currentWithdraw, true);
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addEnergy(euTick);
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}
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if (tank.getFluidType() != null && getStackInSlot(2) == ItemStack.EMPTY) {
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inventory.setInventorySlotContents(2, new ItemStack(tank.getFluidType().getBlock()));
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} else if (tank.getFluidType() == null && getStackInSlot(2) != ItemStack.EMPTY) {
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setInventorySlotContents(2, ItemStack.EMPTY);
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this.tank.drain(currentWithdraw, true);
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this.addEnergy(TileGasTurbine.euTick);
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if (!this.isActive())
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this.world.setBlockState(this.getPos(),
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this.world.getBlockState(this.getPos()).withProperty(BlockMachineBase.ACTIVE, true));
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} else if (this.isActive())
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this.world.setBlockState(this.getPos(),
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this.world.getBlockState(this.getPos()).withProperty(BlockMachineBase.ACTIVE, false));
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if (this.tank.getFluidType() != null && this.getStackInSlot(2) == ItemStack.EMPTY) {
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this.inventory.setInventorySlotContents(2, new ItemStack(this.tank.getFluidType().getBlock()));
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} else if (this.tank.getFluidType() == null && this.getStackInSlot(2) != ItemStack.EMPTY) {
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this.setInventorySlotContents(2, ItemStack.EMPTY);
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}
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}
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