Started work on custom connected texture system
This will make the textures at runtime, so we will only need to have 2 sprites to do it
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2 changed files with 146 additions and 4 deletions
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@ -3,8 +3,11 @@ package techreborn.blocks;
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import cpw.mods.fml.relauncher.Side;
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import cpw.mods.fml.relauncher.SideOnly;
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import erogenousbeef.coreTR.multiblock.BlockMultiblockBase;
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import forestry.core.render.TextureManager;
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import net.minecraft.block.material.Material;
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import net.minecraft.client.renderer.texture.IIconRegister;
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import net.minecraft.client.renderer.texture.TextureAtlasSprite;
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import net.minecraft.client.renderer.texture.TextureMap;
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import net.minecraft.creativetab.CreativeTabs;
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import net.minecraft.item.Item;
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import net.minecraft.item.ItemStack;
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@ -14,6 +17,7 @@ import net.minecraft.util.MathHelper;
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import net.minecraft.world.World;
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import net.minecraftforge.common.util.ForgeDirection;
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import techreborn.client.TechRebornCreativeTab;
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import techreborn.client.texture.ConnectedTextureGenerator;
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import techreborn.tiles.TileMachineCasing;
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import java.util.List;
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@ -50,14 +54,33 @@ public class BlockMachineCasing extends BlockMultiblockBase {
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return metaData;
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}
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// @Override
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// @SideOnly(Side.CLIENT)
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// public void registerBlockIcons(IIconRegister iconRegister) {
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// this.textures = new IIcon[types.length];
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//
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// for (int i = 0; i < types.length; i++) {
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// textures[i] = iconRegister.registerIcon("techreborn:"
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// + "machine/casing" + types[i]);
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// }
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// }
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@Override
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@SideOnly(Side.CLIENT)
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public void registerBlockIcons(IIconRegister iconRegister) {
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this.textures = new IIcon[types.length];
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for (int i = 0; i < types.length; i++) {
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textures[i] = iconRegister.registerIcon("techreborn:"
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+ "machine/casing" + types[i]);
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if(iconRegister instanceof TextureMap){
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TextureMap map = (TextureMap) iconRegister;
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for (int i = 0; i < types.length; i++) {
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String name = ConnectedTextureGenerator.getDerivedName(types[i]);
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System.out.println(name);
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TextureAtlasSprite texture = map.getTextureExtry(name);
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if(texture == null){
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texture = new ConnectedTextureGenerator(name, types[i]);
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map.setTextureEntry(name, texture);
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}
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textures[i] = map.getTextureExtry(name);
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}
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}
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}
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